8000 Made `fromScene` optional · phaserjs/phaser@55b69e5 · GitHub
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Made fromScene optional
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src/gameobjects/GameObject.js

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@@ -821,8 +821,8 @@ var GameObject = new Class({
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* @method Phaser.GameObjects.GameObject#destroy
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* @fires Phaser.GameObjects.Events#DESTROY
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* @since 3.0.0
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*
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* @param {boolean} fromScene - True if this Game Object is destroyed from scene, false if not.
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*
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* @param {boolean} [fromScene=false] - `True` if this Game Object is being destroyed by the Scene, `false` if not.
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*/
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destroy: function (fromScene)
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{

src/gameobjects/events/DESTROY_EVENT.js

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@@ -6,15 +6,15 @@
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/**
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* The Game Object Destroy Event.
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*
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*
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* This event is dispatched when a Game Object instance is being destroyed.
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*
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*
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* Listen for it on a Game Object instance using `GameObject.on('destroy', listener)`.
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*
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* @event Phaser.GameObjects.Events#DESTROY
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* @since 3.0.0
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*
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object which is being destroyed.
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* @param {boolean} fromScene - True if this Game Object is destroyed from scene, false if not.
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* @param {boolean} fromScene - `True` if this Game Object is being destroyed by the Scene, `false` if not.
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*/
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module.exports = 'destroy';

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