@@ -244,15 +244,41 @@ Programmed with the help of the [Tetra engine][tetra].
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[ tetra ] : https://github.com/17cupsofcoffee/tetra
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[ dissolve-src ] :https://github.com/puppetmaster-/will_it_dissolve
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- ### Garden
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+ ### [ Garden Devlog: October ] [ garden-october ]
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- ![ TODO: local, desc ] ( https://pbs.twimg.com/media/EH-gSkWW4AA-7hp?format=jpg )
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+ ![ Garden screenshot: a tree, leaves, water and ruins ] ( /assets/newsletter-003/garden.jpeg )
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- < http://cyberplant.xyz/posts/october >
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+ [ Garden] [ garden-itch ] is an upcoming game centered around
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+ growing realistic plants.
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- < https://epcc.itch.io/garden >
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+ The following changes were made since the last devlog:
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- < https://twitter.com/logicsoup/status/1190754460575961089 >
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+ - Improved flowers were added.
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+ - The plant simulation code is almost finalized,
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+ and developers will be able to start adding new species soon.
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+ - The procedural ruin generation was improved:
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+ no more floating concrete chunks.
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+
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+ [ Watch the video demo here] ( https://twitter.com/logicsoup/status/1190754460575961089 ) .
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+
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+ Also, a new design plan was created:
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+
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+ - The main objective is to restore the luscious ecosystem
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+ in a polluted wasteland.
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+ The player will have to continuously figure out how to handle different
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+ environmental constraints to keep trees growing, collect enough fruit
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+ and figure out what to do with them, and unlock new goals and flora.
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+ - But for players who are interested in wild, goalless plant growth,
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+ there’ll also be a sandbox mode.
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+ As one progresses in the main game and “unlocks” more trees,
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+ playing around with creating flourishing jungle troves will be possible.
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+
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+ To stay informed of smaller updates, screenshots, and new devlogs,
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+ follow [ @logicsoup ] on Twitter.
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+
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+ [ garden-itch ] : https://epcc.itch.io/garden
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+ [ garden-october ] : http://cyberplant.xyz/posts/october
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+ [ @logicsoup ] : https://twitter.com/logicsoup
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### [ Godot] [ godot ] and Rust
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