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Newsletter 3: Garden
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_drafts/newsletter-003.md

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@@ -244,15 +244,41 @@ Programmed with the help of the [Tetra engine][tetra].
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[dissolve-src]:https://github.com/puppetmaster-/will_it_dissolve
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### Garden
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### [Garden Devlog: October][garden-october]
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![TODO: local, desc](https://pbs.twimg.com/media/EH-gSkWW4AA-7hp?format=jpg)
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![Garden screenshot: a tree, leaves, water and ruins](/assets/newsletter-003/garden.jpeg)
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<http://cyberplant.xyz/posts/october>
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[Garden][garden-itch] is an upcoming game centered around
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growing realistic plants.
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<https://epcc.itch.io/garden>
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The following changes were made since the last devlog:
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<https://twitter.com/logicsoup/status/1190754460575961089>
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- Improved flowers were added.
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- The plant simulation code is almost finalized,
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and developers will be able to start adding new species soon.
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- The procedural ruin generation was improved:
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no more floating concrete chunks.
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[Watch the video demo here](https://twitter.com/logicsoup/status/1190754460575961089).
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Also, a new design plan was created:
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- The main objective is to restore the luscious ecosystem
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in a polluted wasteland.
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The player will have to continuously figure out how to handle different
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environmental constraints to keep trees growing, collect enough fruit
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and figure out what to do with them, and unlock new goals and flora.
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- But for players who are interested in wild, goalless plant growth,
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there’ll also be a sandbox mode.
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As one progresses in the main game and “unlocks” more trees,
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playing around with creating flourishing jungle troves will be possible.
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To stay informed of smaller updates, screenshots, and new devlogs,
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follow [@logicsoup] on Twitter.
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[garden-itch]: https://epcc.itch.io/garden
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[garden-october]: http://cyberplant.xyz/posts/october
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[@logicsoup]: https://twitter.com/logicsoup
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### [Godot][godot] and Rust
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assets/newsletter-003/garden.jpeg

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