8000 Newsletter 3: Veloren · ozkriff/rust-gamedev.github.io@8d2558b · GitHub
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Newsletter 3: Veloren
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_drafts/newsletter-003.md

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@@ -102,32 +102,38 @@ _Discussions:
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[sulis-lore]: https://sulisgame.com/lore
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[sulis-src]: https://github.com/Grokmoo/sulis
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### Veloren
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### [Veloren][veloren]
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![TODO: local, desc](https://media.discordapp.net/attachments/449654102553788417/631209513336438794/screenshot_1570562280617.png?width=1151&height=685)
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![Bumpy terrain with a rivers and trees](/assets/newsletter-003/veloren.png)
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[Veloren][veloren] is an open-world, open-source multiplayer voxel RPG.
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The game is in an early stage of development, but is playable.
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**TODO**: 0.4 was released.
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This month [a v0.4 version was released](https://veloren.net/devblog-37)
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and a [player survey results was published][veloren-survey].
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**TODO:** mention "Player survey"
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Some of the Octobers' improvements:
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**TODO**: Here is a new video highlighting different structures in Veloren: <https://www.youtube.com/watch?v=iwP7SXdWcTg>
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- lots of bugfixes and optimizations;
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- improved erosion, rivers and water flow physics;
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- user interface improvements;
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- improved game lore;
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- RFC procedure for 0.5 development.
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**TODO**: Render Analysis #2 by @Vercidium
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rivers!
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**TODO**: another img with items or UI?
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New video: ["Cities, dungeons and other structures"][veloren-video] \[[/r/veloren](https://reddit.com/r/Veloren/comments/ddp0n9/veloren_cities_dungeons_and_other_structures)].
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Full weekly devlogs "This Week In Veloren...":
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[#36](https://veloren.net/devblog-36),
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[#37](https://veloren.net/devblog-37),
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[#38](https://veloren.net/devblog-38),
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[#39](https://veloren.net/devblog-39).
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Also, check out [/r/veloren subreddit](https://reddit.com/r/Veloren),
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it's pretty active.
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[veloren]: https://veloren.net
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[veloren-survey]: https://veloren.net/devblog-36/#player-survey
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[veloren-video]: https://www.youtube.com/watch?v=iwP7SXdWcTg
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### [PF Sandbox][pf-sandbox]
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assets/newsletter-003/veloren.png

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