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N21: egui (rust-gamedev#614)
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content/news/021/index.md

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@@ -110,7 +110,7 @@ game server, and the [Macroquad][macroquad] game engine.
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This month:
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- [Fish game tutorial] got published.
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- [Fish game tutorial] got published.
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The tutorial breaks down the game codebase into steps, from setting
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up an empty macroquad project into building a platformer game, and
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then turning it into a multiplayer game with Nakama.
@@ -338,11 +338,11 @@ are rolled, spawned, and how their effects are applied to the game.
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[![macroquad](macroquad.png)][macroquad.rs]
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[macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM) game
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framework built on top of [miniquad].
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framework built on top of [miniquad].
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This month macroquad finally got out of alpha and `0.3` got released!
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This month macroquad finally got out of alpha and `0.3` got released!
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All the examples with both sources and interactive wasm versions may
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be found on [the new macroquad website][macroquad.rs].
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be found on [the new macroquad website][macroquad.rs].
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[miniquad]: https://github.com/not-fl3/miniquad
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[macroquad]: https://github.com/not-fl3/macroquad
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[simple-async-local-executor]: https://github.com/enlightware/simple-async-local-executor
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[Enlightware]: https://enlightware.ch
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### [egui]
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[egui] by [@emilk] is an easy-to-use immediate mode GUI library in pure Rust.
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This month [version 0.11] of egui was released, with many improvements,
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including optimized to run almost twice as fast!
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You can try out egui in the [online demo].
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[egui]: https://github.com/emilk/egui
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[online demo]: https://emilk.github.io/egui
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[version 0.11]: https://github.com/emilk/egui/blob/master/CHANGELOG.md
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[@emilk]: https://twitter.com/ernerfeldt
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### [bevy_egui]
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[![bevy_egui multiple windows support GIF](egui.gif)][bevy_egui]

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