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CHANGELOG.md

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@@ -4,20 +4,47 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and [Pydantic's HISTORY.md](https://github.com/pydantic/pydantic/blob/main/HISTORY.md), and this project *mostly* adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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## `0.3.0+1.20.1` - [UNRELEASED]
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### Added
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- New block: Splicing Table!
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- Essentially a graphical text editor for hexes. Allows inserting, moving, and deleting iotas from lists; copying/pasting iotas to/from a secondary focus; drawing patterns with a staff at a specific position in a list; and copying hexes to your clipboard in `.hexpattern` format.
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- Amazing textures created by SamsTheNerd.
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- New patterns:
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- Debug Locator's Reflection: Pushes the index of the next iota to be evaluated.
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- Cognitohazard Reflection: Pushes a cognitohazard iota to the stack, which halts debugging immediately if detected in a hex to be evaluated by a debugger.
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- Added ru_ru translations, by JustS-js in [#25](https://github.com/object-Object/HexDebug/pull/25).
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### Changed
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- Updated to Hex Casting 0.11.2.
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- Updated zh_cn translations, by ChuijkYahus in [#13](https://github.com/object-Object/HexDebug/pull/13), [#17](https://github.com/object-Object/HexDebug/pull/17), and [#31](https://github.com/object-Object/HexDebug/pull/31).
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- Added a link to [Setting up VSCode with HexDebug](https://github.com/object-Object/HexDebug/wiki/Setting-up-VSCode-with-HexDebug) to the debugger book entry.
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- Documented the ability to change debugger step modes ingame.
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- Many internal refactors.
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### Fixed
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- Stepping the debug session would overwrite the displayed stack/ravenmind of an open non-Evaluator staff grid ([#6](https://github.com/object-Object/HexDebug/issues/6)).
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- Fixed a bug where stepping the debug session would overwrite the displayed stack/ravenmind of an open non-Evaluator staff grid ([#6](https://github.com/object-Object/HexDebug/issues/6)).
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- This was only a visual bug - no actual data was modified, and it would reset if you reopened the staff.
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- Server config is now synced to clients on join.
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- Fixed some potential networking-related race conditions.
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- Fixed an internal exception when FrameEvaluate contains an empty list.
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- Fixed a bug where Introspection, Retrospection, Consideration, and Evanition would be displayed incorrectly if drawn in non-default orientations.
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### Notes
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- This update also contains a new undocumented block (Focus Holder) and some undocumented patterns. Please don't use these for anything important, as they'll probably be moved to a separate mod at some point.
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- I likely will not be backporting this update to 1.19.2, due to the many GUI-related changes between that version and this one.
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## 0.2.2+1.20.1
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## `0.2.2+1.20.1` - 2024-05-28
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### Changed
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- Update zh_cn translations, by ChuijkYahus in [#5](https://github.com/object-Object/HexDebug/pull/5).
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- Updated zh_cn translations, by ChuijkYahus in [#5](https://github.com/object-Object/HexDebug/pull/5).
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## 0.2.1+1.20.1
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## `0.2.1+1.20.1` - 2024-05-27
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### Changed
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@@ -31,7 +58,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/)
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- When debugging, spells requiring media would fail if a Debugger was not in the hand that the debug session was started with.
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- Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.
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## 0.2.0+1.20.1
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## `0.2.0+1.20.1` - 2024-05-21
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### Added
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- Moved some relatively unimportant log messages from INFO to DEBUG.
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## 0.1.1+1.20.1
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## `0.1.1+1.20.1` - 2024-05-18
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### Fixed
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- Fixed a server-only crash on launch caused by an incorrect Mod Menu dependency.
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## 0.1.0+1.20.1
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## `0.1.0+1.20.1` - 2024-05-17
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- Initial version.

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