Vertex Colors Plus is a tool for easily generating Vertex Color on your mesh without needing to actually paint. VColors Plus integrates well with the painting workflow as well, so your workflow will not see any downtime from tasks that lend themselves better to painting.
Features TODO
- Click the Code button in the top right of the repo & click Download ZIP in the dropdown (Do not unpack the ZIP file)
- Follow this video for the rest of the simple instructions
2021-10-17.15-29-03.mp4
- Multiple VColor to VGroup methods
- VColor to single VGroup
- VColor to R G B A separated VGroups
- Batch options for either listed above
- VGroup to VColor
- Import/Export palette presets to/from a custom format
Most known issues are with the undo stack and palette outliner. These 2 things were... Difficult to fully control. I wish to someday know more about these features to provide better solutions to these problems:
- If you match a color in the palette outliner to another color while "live tweaking" it will merge the colors. This also happens if the color value is pure white.
- SOLUTION: Avoid dragging the color swatch around arbitrarily, preferring the input fields to change colors from within the Palette Outliner.
- The Palette Outliner will desync if you undo in Edit Mode, but is not the case in other Context Modes.
- SOLUTION: The Manual Refresh Palette button fixes this, as well as using any operators that cues a resync of the outliner.
- Sometimes the mesh goes pure black after an undo. This doesn't seem to happen after working on a mesh for a while.
- SOLUTION: This is a visual bug only, your mesh isn't actually colored black. Adding another color or playing with UI elements fixes this.