| layout | pattern | |
|---|---|---|
| title | Bytecode | |
| folder | bytecode | |
| permalink | /patterns/bytecode/ | |
| categories | Behavioral | |
| tags |
|
Allows to encode behaviour as instructions for virtual machine.
Use the Bytecode pattern when you have a lot of behavior you need to define and your game’s implementation language isn’t a good fit because:
- it’s too low-level, making it tedious or error-prone to program in.
- iterating on it takes too long due to slow compile times or other tooling issues.
- it has too much trust. If you want to ensure the behavior being defined can’t break the game, you need to sandbox it from the rest of the codebase.
