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checkbox.go
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checkbox.go
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// 12 december 2015
package ui
import (
"unsafe"
)
// #include "pkgui.h"
import "C"
// Checkbox is a Control that represents a box with a text label at its
// side. When the user clicks the checkbox, a check mark will appear
// in the box; clicking it again removes the check.
type Checkbox struct {
ControlBase
c *C.uiCheckbox
onToggled func(*Checkbox)
}
// NewCheckbox creates a new Checkbox with the given text as its
// label.
func NewCheckbox(text string) *Checkbox {
c := new(Checkbox)
ctext := C.CString(text)
c.c = C.uiNewCheckbox(ctext)
freestr(ctext)
C.pkguiCheckboxOnToggled(c.c)
c.ControlBase = NewControlBase(c, uintptr(unsafe.Pointer(c.c)))
return c
}
// Text returns the Checkbox's text.
func (c *Checkbox) Text() string {
ctext := C.uiCheckboxText(c.c)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Checkbox's text to text.
func (c *Checkbox) SetText(text string) {
ctext := C.CString(text)
C.uiCheckboxSetText(c.c, ctext)
freestr(ctext)
}
// OnToggled registers f to be run when the user clicks the Checkbox.
// Only one function can be registered at a time.
func (c *Checkbox) OnToggled(f func(*Checkbox)) {
c.onToggled = f
}
//export pkguiDoCheckboxOnToggled
func pkguiDoCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
c := ControlFromLibui(uintptr(unsafe.Pointer(cc))).(*Checkbox)
if c.onToggled != nil {
c.onToggled(c)
}
}
// Checked returns whether the Checkbox is checked.
func (c *Checkbox) Checked() bool {
return tobool(C.uiCheckboxChecked(c.c))
}
// SetChecked sets whether the Checkbox is checked.
func (c *Checkbox) SetChecked(checked bool) {
C.uiCheckboxSetChecked(c.c, frombool(checked))
}