8000 rp2: crash and memory corruption with threading · Issue #7124 · micropython/micropython · GitHub
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rp2: crash and memory corruption with threading #7124
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@robert-hh

Description

@robert-hh

In a use case, where two threads are created and massive UART write happens, various kinds of crashes and memory corruptions occur. Test script:

from machine import UART, Pin
import time
import _thread

uart = UART(1, 115200 , parity=None, stop=1, bits=8, tx=Pin(4), rx=Pin(5), txbuf=32, timeout=10)

def send(command):
        write_buffer = bytearray(len(command) + 3)
        write_buffer[0: len(command)] = bytes(command, 'ASCII')
        write_buffer[-3:] = b'\xff\xff\xff'
        uart.write(write_buffer)

def burst():
    msg="0123456789" * 8 + "\r\n"
    n=0
    while True:
        uart.write("%d: " % n)
        uart.write(msg)
        n += 1

def count_count():
    n = 1
    while True:
        print("Count Count counts", n)
        n += 1
        time.sleep(1)

_thread.start_new_thread(burst, ())

# burst()
count_count()

The function send() is not called, but the behavior changes on whether is is present in the code or commented out. For the test, UART1 tx is connected with a UART/USB bridge to a PC showing the data stream. The following test set-ups were made:

  • With send() code, thread 0 REPL, thread 1 burst():
    Result: memory allocation error at msg 5721, rare character doubling, like:
    "MemoryError: memory allocation failed, allocating 875706184 bytes"
    "5475: 011223344556677889900112233456789012345678901234567890123456789012345678901234567890123456789"

  • With send() code, thread 0 count_count(), thread 1 burst():
    Result: Lock-up after msg 5721, rare char doubling

  • Without send() code, thread 0 count_count(), thread 1 burst():
    Result: No lock-up, rare char doubling

  • Without send() code, thread 0 REPL, thread 1 burst()
    Result: No lock-up, no transmission errors

  • With send() code, thread 0 burst(), thread 1 count_count()
    Result: sending complete rubbish after msg 5720, like, and freezing both threads after a while:
    "43: h5��� 44: h5�� 45: h5�0� 46: h5�P� 47: h5�p� 48: h5��� 49: h5��� 50: h5��� 51: h5{�� 52: h5��" and so on

  • Without send() code, thread 0 burst(), thread 1 count_count()
    Result No problem. stopped after msg 100_000

Using critical section instead of lock does not change the game (not surprising).
Increasing the thread stack size has no effect (expected).

Edit: Using the previous version of machine_uart.c without buffering fails too. Only the character doubling error seems to be gone. But since that was rare, the observation time may have been too short.

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