|
| 1 | +from os.path import join |
| 2 | + |
| 3 | +from pythonforandroid.recipe import PythonRecipe, warning |
| 4 | + |
| 5 | +from pythonforandroid.recipe import CompiledComponentsPythonRecipe |
| 6 | +from pythonforandroid.toolchain import current_directory |
| 7 | + |
| 8 | + |
| 9 | + |
| 10 | +class Pygame_sdl2Recipe(CompiledComponentsPythonRecipe): |
| 11 | + |
| 12 | + version = 'renpy-7.3.5.606' |
| 13 | + url = 'https://github.com/renpy/pygame_sdl2/archive/{version}.tar.gz' |
| 14 | + |
| 15 | + name = 'pygame_sdl2' |
| 16 | + version = '2.1.0' |
| 17 | + #url = 'https://nightly.renpy.org/current/pygame_sdl2-2.1.0-for-renpy-nightly-2021-03-19-50aedffdd.tar.gz' |
| 18 | + |
| 19 | + site_packages_name= 'pygame_sdl2' |
| 20 | + |
| 21 | + #depends = [] |
| 22 | + |
| 23 | + depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png'] |
| 24 | + call_hostpython_via_targetpython = False # Due to setuptools |
| 25 | + install_in_hostpython = False |
| 26 | + |
| 27 | + def prebuild_arch(self, arch): |
| 28 | + super().prebuild_arch(arch) |
| 29 | + |
| 30 | + def include_flags(self, arch): |
| 31 | + '''Returns a string with the include folders''' |
| 32 | + |
| 33 | + png = self.get_recipe('png', self.ctx) |
| 34 | + png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') |
| 35 | + png_inc_dir = png.get_build_dir(arch) |
| 36 | + |
| 37 | + jpeg = self.get_recipe('jpeg', self.ctx) |
| 38 | + jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) |
| 39 | + |
| 40 | + sdl_ttf_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf') |
| 41 | + sdl_image_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image') |
| 42 | + sdl_mixer_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer') |
| 43 | + |
| 44 | + sdl2_includes = join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') |
| 45 | + |
| 46 | + return (' -I' + sdl2_includes + |
| 47 | + ' -I' + sdl_ttf_includes + |
| 48 | + ' -I' + sdl_image_includes + |
| 49 | + ' -I' + sdl_mixer_includes + |
| 50 | + ' -I' + jpeg_inc_dir + |
| 51 | + ' -I' + png_inc_dir) |
| 52 | + |
| 53 | + def link_dirs_flags(self, arch): |
| 54 | + |
| 55 | + png = self.get_recipe('png', self.ctx) |
| 56 | + png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') |
| 57 | + |
| 58 | + jpeg = self.get_recipe('jpeg', self.ctx) |
| 59 | + jpeg_lib_dir = jpeg.get_build_dir(arch.arch) |
| 60 | + |
| 61 | + ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib') |
| 62 | + |
| 63 | + return ( |
| 64 | + ' -L' + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + |
| 65 | + ' -L' + png_lib_dir + |
| 66 | + ' -L' + jpeg_lib_dir + |
| 67 | + ' -L' + ndk_lib_dir) |
| 68 | + |
| 69 | + # def prebuild_arch(self, arch): |
| 70 | + # super(Pygame_sdl2Recipe, self).prebuild_arch(arch) |
| 71 | + # # AND: Fix this warning! |
| 72 | + # warning('Pygame_sdl2 is built assuming the archiver name is ' |
| 73 | + # 'arm-linux-androideabi-ar, which may not always be true!') |
| 74 | + |
| 75 | + # def prebuild_arch(self, arch): |
| 76 | + # super().prebuild_arch(arch) |
| 77 | + # with current_directory(self.get_build_dir(arch.arch)): |
| 78 | + # setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read() |
| 79 | + # env = self.get_recipe_env(arch) |
| 80 | + # env['ANDROID_ROOT'] = join(self.ctx.ndk_platform, 'usr') |
| 81 | + |
| 82 | + # ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib') |
| 83 | + |
| 84 | + # png = self.get_recipe('png', self.ctx) |
| 85 | + # png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') |
| 86 | + # png_inc_dir = png.get_build_dir(arch) |
| 87 | + |
| 88 | + # jpeg = self.get_recipe('jpeg', self.ctx) |
| 89 | + # jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) |
| 90 | + |
| 91 | + # setup_file = setup_template.format( |
| 92 | + # sdl_includes=( |
| 93 | + # " -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') + |
| 94 | + # " -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + |
| 95 | + # " -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + ndk_lib_dir), |
| 96 | + # sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'), |
| 97 | + # sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'), |
| 98 | + # sdl_mixer_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'), |
| 99 | + # jpeg_includes="-I"+jpeg_inc_dir, |
| 100 | + # png_includes="-I"+png_inc_dir, |
| 101 | + # freetype_includes="" |
| 102 | + # ) |
| 103 | + # open("Setup", "w").write(setup_file) |
| 104 | + |
| 105 | + |
| 106 | + def get_recipe_env(self, arch): |
| 107 | + env = super().get_recipe_env(arch) |
| 108 | + env["PYGAME_SDL2_ANDROID"] = "TRUE" |
| 109 | + env['CFLAGS'] += self.include_flags(arch) |
| 110 | + env['LDFLAGS'] += self.link_dirs_flags(arch) |
| 111 | + |
| 112 | + env['USE_SDL2'] = '1' |
| 113 | + env["PYGAME_CROSS_COMPILE"] = "TRUE" |
| 114 | + env["PYGAME_ANDROID"] = "TRUE" |
| 115 | + return env |
| 116 | + |
| 117 | +recipe = Pygame_sdl2Recipe() |
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