8000 Newsletter 10: Add Jobs and ToC (#156) · lowenware/rust-gamedev.github.io@2b9b756 · GitHub
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Newsletter 10: Add Jobs and ToC (rust-gamedev#156)
* Newsletter 10: Add Jobs * Newsletter 10: ToC * Newsletter 10: Jobs fix typo * Newsletter 10: Jobs: Fix typo Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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    content/posts/newsletter-010/index.md

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    [pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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    [coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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    Table of contents:
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    - [Game Updates](#game-updates)
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    - [Learning Material Updates](#learning-material-updates)
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    - [Library & Tooling Updates](#library--tooling-updates)
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    - [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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    - [Meeting Minutes](#meeting-minutes)
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    - [Requests for Contribution](#requests-for-contribution)
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    - [Jobs](#jobs)
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    - [Bonus](#bonus)
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    <!--
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    Ideal section structure is:
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    - [`legion-task`]: A multi-tasking library for the [Legion] ECS.
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    This library by [bonsairobo] provides multi-tasking support on the Legion
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    ECS, allowing tasks to be executed in dependency graph order. Check out the announcement post in the [forum][legion_task_forum].
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    ECS, allowing tasks to be executed in dependency graph order.
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    Check out the announcement post in the [forum][legion_task_forum].
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    This is a port of the [`specs-task`] library, which provides the same
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    functionality for [SPECS].
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    [abstreet-issues]: https://github.com/dabreegster/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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    [mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
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    ## Jobs
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    <!-- An optinal section for new jobs related to Rust gamedev -->
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    - [Elektron][elektron] (synth manufacturer) looking to hire Rust Graphics Engineer
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    (Gothenburg, Sweden):
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    > Elektron is looking for a highly skilled graphics engineer to join our team
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    > working on a cutting-edge software platform which will drive
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    > the next generation of our instruments.
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    > In this role, you will carefully assess, build and take ownership
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    > of the graphics stack.
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    > The task reaches from low-level aspects concerning performance
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    > up to forming APIs used for high-level UI design.
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    > As part of this, you will work closely with the design team
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    > in order to realize solutions with superb aesthetics.
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    You can find all of the details on their [job offer page][elektron-job].
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    ![Elektron's logo](elektron.png)
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    [elektron]: https://elektron.se
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    [elektron-job]: https://elektron.se/rust-graphics-engineer
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    ## Bonus
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    <!-- Bonus section to make the newsletter more interesting

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    <!-- Links to "good first issue"-labels or direct links to specific tasks -->
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    ## Jobs
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    <!-- An optional section for new jobs related to Rust gamedev -->
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    ## Bonus
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    <!-- Bonus section to make the newsletter more interesting

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