Closed
Description
Versions
- Python: 3.8.1
- OS: Build: Xubuntu 18.04, Run: Android 6.0.1
- Kivy: master branch
- p4a: develop branch
Description
Might be related to: kivy/kivy#6400
App builds fine, no unexpected errors.
On android when running my kivy app, i get the notification in my log:
[INFO ] [WindowSDL ] No running App found, exit.
No errors or traceback happens.
this seems to happen as soon as i run:
from kivy.core.window import Window
If that line is removed, the app will not crash.
Files
Command:
buildozer android debug
Spec file:
[app]
title = Test App
package.name = TestApp
package.domain = com.snuq
source.dir = .
fullscreen = 0
version = 0.9
requirements = python3,kivy==master
android.arch = armeabi-v7a
p4a.branch = develop
python file:
from kivy.app import App
from kivy.uix.button import Button
from kivy.core.window import Window
class TestApp(App):
def build(self):
return Button()
if __name__ == '__main__':
TestApp().run()
Logs
Kivy log:
[INFO ] Logger: Record log in /data/user/0/com.snuq.testapp/files/app/.kivy/logs/kivy_20-05-02_0.txt
[WARNING] [Config ] Upgrading configuration in progress.
[WARNING] [Config ] Older configuration version detected (0 instead of 21)
[INFO ] Kivy: v2.0.0rc2, git-Unknown, 20200502
[INFO ] Kivy: Installed at "/data/user/0/com.snuq.testapp/files/app/_python_bundle/site-packages/kivy/__init__.pyc"
[INFO ] Python: v3.8.1 (default, May 2 2020, 02:55:43)
[Clang 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec7462
[INFO ] Python: Interpreter at ""
[INFO ] Factory: 184 symbols loaded
[INFO ] Image: Providers: img_tex, img_dds, img_sdl2 (img_pil, img_ffpyplayer, img_gif ignored)
[INFO ] Text: Provider: sdl2
[INFO ] Window: Provider: sdl2
[INFO ] GL: Using the "OpenGL ES 2" graphics system
[INFO ] GL: Backend used <sdl2>
[INFO ] GL: OpenGL version <b'OpenGL ES 3.1 V@140.0 (GIT@Ifd751822f5)'>
[INFO ] GL: OpenGL vendor <b'Qualcomm'>
[INFO ] GL: OpenGL renderer <b'Adreno (TM) 420'>
[INFO ] GL: OpenGL parsed version: 3, 1
[INFO ] GL: Texture max size <16384>
[INFO ] GL: Texture max units <16>
[INFO ] WindowSDL: No running App found, exit.
[INFO ] Window: auto add sdl2 input provider
[INFO ] Window: virtual keyboard not allowed, single mode, not docked
[WARNING] Base: Unknown <android> provider
[INFO ] Base: Start application main loop
[INFO ] Base: Leaving application in progress...
I can post the build log and logcat if necessary too, just let me know.