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content/news/030/index.md

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@@ -433,17 +433,17 @@ rationale for why they decided to move on from the project.
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This month, [Bevy Cheatbook] focused on refactors to improve navigation,
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usefulness, and make maintenance easier going forward.
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- Updated for Bevy 0.6
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- Chapters reorganized to present content better and make things easy to find
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- Linkification! All links now internally managed through separate markdown files.
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- Easy maintenance, easier to clean up old/stale links.
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- Can link everything from everywhere! All pages are now full of links.
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- All mentions of Bevy APIs link to [docs.rs][docsrs-bevy]
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- [New page summarizing all the useful built-in types in Bevy.][bevy-cb-builtins]
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- Assets, Bundles, Components, Events, Resources, system params, ...
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- Useful as a cheat-sheet!
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- Better info about [working with WASM][bevy-cb-wasm]
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- Info about [cross-compiling for Windows from Linux][bevy-cb-cross].
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- Updated for Bevy 0.6
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- Chapters reorganized to present content better and make things easy to find
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- Linkification! All links now internally managed through separate markdown files.
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- Easy maintenance, easier to clean up old/stale links.
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- Can link everything from everywhere! All pages are now full of links.
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- All mentions of Bevy APIs link to [docs.rs][docsrs-bevy]
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- [New page summarizing all the useful built-in types in Bevy.][bevy-cb-builtins]
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- Assets, Bundles, Components, Events, Resources, system params, ...
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- Useful as a cheat-sheet!
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- Better info about [working with WASM][bevy-cb-wasm]
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- Info about [cross-compiling for Windows from Linux][bevy-cb-cross].
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The next priority for the project is to provide at least some coverage of
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the areas of Bevy still not in the book: 2D, 3D, UI, scenes, rendering...

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