@@ -433,17 +433,17 @@ rationale for why they decided to move on from the project.
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This month, [ Bevy Cheatbook] focused on refactors to improve navigation,
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usefulness, and make maintenance easier going forward.
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- - Updated for Bevy 0.6
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- - Chapters reorganized to present content better and make things easy to find
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- - Linkification! All links now internally managed through separate markdown files.
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- - Easy maintenance, easier to clean up old/stale links.
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- - Can link everything from everywhere! All pages are now full of links.
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- - All mentions of Bevy APIs link to [ docs.rs] [ docsrs-bevy ]
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- - [ New page summarizing all the useful built-in types in Bevy.] [ bevy-cb-builtins ]
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- - Assets, Bundles, Components, Events, Resources, system params, ...
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- - Useful as a cheat-sheet!
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- - Better info about [ working with WASM] [ bevy-cb-wasm ]
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- - Info about [ cross-compiling for Windows from Linux] [ bevy-cb-cross ] .
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+ - Updated for Bevy 0.6
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+ - Chapters reorganized to present content better and make things easy to find
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+ - Linkification! All links now internally managed through separate markdown files.
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+ - Easy maintenance, easier to clean up old/stale links.
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+ - Can link everything from everywhere! All pages are now full of links.
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+ - All mentions of Bevy APIs link to [ docs.rs] [ docsrs-bevy ]
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+ - [ New page summarizing all the useful built-in types in Bevy.] [ bevy-cb-builtins ]
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+ - Assets, Bundles, Components, Events, Resources, system params, ...
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+ - Useful as a cheat-sheet!
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+ - Better info about [ working with WASM] [ bevy-cb-wasm ]
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+ - Info about [ cross-compiling for Windows from Linux] [ bevy-cb-cross ] .
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The next priority for the project is to provide at least some coverage of
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the areas of Bevy still not in the book: 2D, 3D, UI, scenes, rendering...
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