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chris biscardi's monthly videos (rust-gamedev#1173)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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@@ -326,6 +326,40 @@ and finally how to tie it all together with a client app made with [bevy].
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[renet]: https://github.com/lucaspoffo/renet
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[bevy]: https://github.com/bevyengine/bevy
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### [Chris Biscardi's Monthly Roundup][chris-biscardi-videos]
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![monthly videos](chris-biscardi-videos.jpeg)
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[@chrisbiscardi] publishes a Rust video every day each
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month on [YouTube][chris-biscardi-youtube].
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This month started off with a [low-level WGPU series][wgpu-playlist]
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that focuses on WGPU APIs as a primitive to understand
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Bevy's renderer. Moving forward with that, he explored
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[debugging shaders with RenderDoc][debugging-with-renderdoc],
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[porting shaders][porting-shaders] from Blender to Bevy,
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[generating custom meshes][cubesphere] and interesting
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types of [noise][voronoise].
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At a higher level, Chris covered a comparison between
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[Bevy and Nannou][bevy-vs-nannou] for creative coding
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endeavours and the top 10 games from [Bevy Game Jam #2][bevy-game-jam-2].
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He also put (more than) [1 million particles][1-million-particles]
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inside of a Bevy app, and continued working on a
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[2D platformer implementation][2d-platformer-cb].
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[@chrisbiscardi]: https://twitter.com/chrisbiscardi
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[chris-biscardi-youtube]: https://www.youtube.com/c/chrisbiscardi
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[wgpu-playlist]: https://www.youtube.com/playlist?list=PLWtPciJ1UMuBs_3G-jFrMJnM5ZMKgl37H
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[debugging-with-renderdoc]: https://www.youtube.com/watch?v=vblsZgBcgyw
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[porting-shaders]: https://www.youtube.com/watch?v=ynLEQVPRfZs
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[cubesphere]: https://www.youtube.com/watch?v=s0xY4muPwj8
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[voronoise]: https://www.youtube.com/watch?v=An2GMk8URMo
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[bevy-vs-nannou]: https://www.youtube.com/watch?v=Cf08TlwUNf4
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[bevy-game-jam-2]: https://www.youtube.com/watch?v=VBMzaMEOhFI
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[1-million-particles]: https://www.youtube.com/watch?v=MWIO-jP6pVo
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[2d-platformer-cb]: https://www.youtube.com/watch?v=VWzqmquIZHc&t=2s
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## Tooling Updates
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### Feldversuch

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