@@ -326,6 +326,40 @@ and finally how to tie it all together with a client app made with [bevy].
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[ renet ] : https://github.com/lucaspoffo/renet
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[ bevy ] : https://github.com/bevyengine/bevy
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+ ### [ Chris Biscardi's Monthly Roundup] [ chris-biscardi-videos ]
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+
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+ ![ monthly videos] ( chris-biscardi-videos.jpeg )
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+
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+ [ @chrisbiscardi ] publishes a Rust video every day each
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+ month on [ YouTube] [ chris-biscardi-youtube ] .
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+
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+ This month started off with a [ low-level WGPU series] [ wgpu-playlist ]
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+ that focuses on WGPU APIs as a primitive to understand
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+ Bevy's renderer. Moving forward with that, he explored
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+ [ debugging shaders with RenderDoc] [ debugging-with-renderdoc ] ,
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+ [ porting shaders] [ porting-shaders ] from Blender to Bevy,
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+ [ generating custom meshes] [ cubesphere ] and interesting
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+ types of [ noise] [ voronoise ] .
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+
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+ At a higher level, Chris covered a comparison between
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+ [ Bevy and Nannou] [ bevy-vs-nannou ] for creative coding
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+ endeavours and the top 10 games from [ Bevy Game Jam #2 ] [ bevy-game-jam-2 ] .
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+ He also put (more than) [ 1 million particles] [ 1-million-particles ]
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+ inside of a Bevy app, and continued working on a
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+ [ 2D platformer implementation] [ 2d-platformer-cb ] .
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+
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+ [ @chrisbiscardi ] : https://twitter.com/chrisbiscardi
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+ [ chris-biscardi-youtube ] : https://www.youtube.com/c/chrisbiscardi
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+ [ wgpu-playlist ] : https://www.youtube.com/playlist?list=PLWtPciJ1UMuBs_3G-jFrMJnM5ZMKgl37H
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+ [ debugging-with-renderdoc ] : https://www.youtube.com/watch?v=vblsZgBcgyw
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+ [ porting-shaders ] : https://www.youtube.com/watch?v=ynLEQVPRfZs
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+ [ cubesphere ] : https://www.youtube.com/watch?v=s0xY4muPwj8
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+ [ voronoise ] : https://www.youtube.com/watch?v=An2GMk8URMo
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+ [ bevy-vs-nannou ] : https://www.youtube.com/watch?v=Cf08TlwUNf4
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+ [ bevy-game-jam-2 ] : https://www.youtube.com/watch?v=VBMzaMEOhFI
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+ [ 1-million-particles ] : https://www.youtube.com/watch?v=MWIO-jP6pVo
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+ [ 2d-platformer-cb ] : https://www.youtube.com/watch?v=VWzqmquIZHc&t=2s
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+
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## Tooling Updates
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### Feldversuch
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