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but I mean why you are using webrtc for local.... I mean there far more better way...it's unnecessary...you can use local network channel (may be you don't want to expose to other connected to the local network...that can be done).. and once you receive on the device having internet then you can proceed to webrtc...this is faster and efficient... |
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Hi all,
I have a project that two device communictes each other using local network and one device sends camera picture and recorded audio using flutters socket. receiver gets data and shows and plays data received from socket.
Now I want to add these datas to webrtc instance as track so that receiver transfers voice and images to webrtc peers connected.
On Sender device there will be no internet connection. Receiver will connect lo sender view Socket instance runs on Sender device. but Receiver device will connected to other socket available over internet.
What I tried are; I tried webrtc connection Sender <-> Receiver and Receiver <-> Mobile app and tried to add tracks from sender->receiver peerconnection to receiver->mobile peer connection, it no success on android platform that runs receiver codes. when I run receiver codes on linux it adds remote tracks to mobile peer video runs well but audio has problems, it sounds like robotic and has distortions so much so we cant fix audio problem. now we trying the method solution mentioned above.
wonder if I can add audio and image data streams as custom tracks to my peerconnection.
Any Idea will be appriciated.
here is my receiver code for socket solution
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