The Firebase Installations Test Application (testapp) demonstrates fetching and deleting Installations using the Firebase Installations API of the Firebase Unity SDK.
- Unity The quickstart project requires 2019 or higher.
- Xcode 13.3.1 or higher (when developing for iOS or tvOS).
- Android SDK (when developing for Android).
- Register your iOS+ (iOS or tvOS) app with Firebase.
- Create a project in the Firebase console.
- Associate your project to an app by clicking the Add app button,
and selecting the Unity icon.
- Check the box labeled Register as Apple app.
- You should use
com.google.firebase.unity.installations.testapp
as the Apple bundle ID when creating the Unity app in the console.- If you do not use the prescribed Bundle ID, you will later need to update the bundle identifier in Unity as described in Optional: Update the Project Bundle Identifier below.
- Download the
GoogleService-Info.plist
file associated with your Firebase project from the console. This file identifies your iOS+ app to the Firebase backend, and will need to be included in the sample later. - For further details please refer to the general instructions page which describes how to configure a Firebase application for iOS and tvOS.
- Download the Firebase Unity SDK and unzip it somewhere convenient.
- Open the sample project in the Unity editor.
- Select the File > Open Project menu item.
- Click Open.
- Navigate to the sample directory
testapp
in the file dialog and click Open.- You might be prompted to upgrade the project to your version of Unity. Click Confirm to upgrade the project and continue.
- Open the scene
MainScene
.- Navigate to
Assets/Firebase/Sample/Installations
in the Project window. - Double click on
MainScene
file to open.
- Navigate to
- Import the Firebase Installations plugin.
- Select the Assets > Import Package > Custom Package menu item.
- From the Firebase Unity SDK
downloaded previously, import
FirebaseInstallations.unitypackage
. - When the Import Unity Package window appears, click the Import button.
- Add the
GoogleService-Info.plist
file to the project.- Navigate to the
Assets/Firebase/Sample/Installations
folder in the Project window. - Drag the
GoogleService-Info.plist
downloaded from the Firebase console into the folder.- NOTE:
GoogleService-Info.plist
can be placed anywhere under theAssets
folder.
- NOTE:
- Navigate to the
- Optional: Update the Project Bundle Identifier.
- If you did not use
com.google.firebase.unity.installations.testapp
as the Apple bundle ID when creating your app in the Firebase Console, you will need to update the sample's Bundle Identifier.- Select the File > Build Settings menu option.
- Select iOS or tvOS in the Platform list, depending on your build target.
- Click Player Settings.
- In the Settings for iOS or Settings for tvOS panel, scroll down to Bundle Identifier and update the value to the Apple bundle ID you provided when you registered your app with Firebase.
- If you did not use
- Build for iOS or tvOS.
- Select the File > Build Settings menu option.
- Select either iOS or tvOS in the Platform list.
- Click Switch Platform to enable your selection as the target platform.
- Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
- Click Build and Run.
- See the Using the Sample section below.
- Register your Android app with Firebase.
- Create a Unity project in the Firebase console.
- Associate your project to an app by clicking the Add app button,
and selecting the Unity icon.
- You should use
com.google.firebase.unity.installations.testapp
as the package name while you're testing.- If you do not use the prescribed package name you will need to update the bundle identifier as described in the Optional: Update the Project Bundle Identifier below.
- Android apps must be signed by a key, and the key's signature must
be registered to your project in the Firebase Console. To
generate a SHA1,
first you will need to set the keystore in the Unity project.
- Locate the Publishing Settings under Player Settings in the Unity editor.
- Select an existing keystore, or create a new keystore using the toggle.
- Select an existing key, or create a new key using Create a new key.
- After setting the keystore and key, you can generate a SHA1 by
running this command:
keytool -list -v -keystore <path_to_keystore> -alias <key_name>
- Copy the SHA1 digest string into your clipboard.
- Navigate to your Android App in your firebase console.
- From the main console view, click on your Android App at the top, then click the gear to open the settings page.
- Scroll down to your apps at the bottom of the page and click on Add Fingerprint.
- Paste the SHA1 digest of your key into the form. The SHA1 box will illuminate if the string is valid. If it's not valid, check that you have copied the entire SHA1 digest string.
- You should use
- Download the
google-services.json
file associated with your Firebase project from the console. This file identifies your Android app to the Firebase backend, and will need to be included in the sample later.- For further details please refer to the general instructions page which describes how to configure a Firebase application for Android.
- Download the Firebase Unity SDK and unzip it somewhere convenient.
- Open the sample project in the Unity editor.
- Select the File > Open Project menu item.
- Click Open.
- Navigate to the sample directory
testapp
in the file dialog and click Open.
- Open the scene
MainScene
.- Navigate to
Assets/Firebase/Sample/Installations
in the Project window. - Double click on
MainScene
file to open it.
- Navigate to
- Import the
Firebase Installations
plugin.- Select the Assets > Import Package > Custom Package menu item.
- From the Firebase Unity SDK
downloaded previously, import
FirebaseInstallations.unitypackage
.
- Add the
google-services.json
file to the project.- Navigate to the
Assets/Firebase/Sample/Installations
folder in the Project window. - Drag the
google-services.json
downloaded from the Firebase console into the folder.- NOTE:
google-services.json
can be placed anywhere under theAssets
folder.
- NOTE:
- Navigate to the
- Optional: Update the Project Bundle Identifier.
- If you did not use
com.google.firebase.unity.installations.testapp
as the project package name you will need to update the sample's Bundle Identifier.- Select the File > Build Settings menu option.
- Select Android in the Platform list.
- Click Player Settings.
- In the Player Settings panel scroll down to Bundle Identifier and update the value to the package name you provided when you registered your app with Firebase.
- If you did not use
- Build for Android.
- Select the File > Build Settings menu option.
- Select Android in the Platform list.
- Click Switch Platform to select Android as the target platform.
- Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
- Click Build and Run.
- See the Using the Sample section below.
This testapp was designed for use on iOS and Android targets, and when running in the Unity editor. While the code will also execute on tvOS, the buttons will be unresponsive as there isn't an easy way to provide the app with the click / touch events to orchestrate the UI elements on that platform.
Note: the UI elements of the quickstart app respond only to mouse clicks, and so will not be responsive on tvOS.
The sample provides a simple interface with several buttons:
Get ID
Fetches the current Installations or creates a new one.Delete
Deletes the current Installations.Get Token
Creates a token from the current Installations.
https://firebase.google.com/support/
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http://www.apache.org/licenses/LICENSE-2.0
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