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Use the _gui_input virtual function to pan and zoom the block canvas,
instead of _input. This way, events are filtered according to the block
canvas's visibility. As a side-effect, the block canvas processes input
events after any containing widgets. For example, middle clicking inside
a parameter input component will no longer begin panning. However, this
is a better situation than the block canvas handling input events
regardless of its visibility.
Closes: #184
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