You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So, this might be somewhat off topic, but I'm trying to find places where people in the know might have a view on this. I've used WPF for many years (10+) but now do VR development in Unity. I'd like to adopt a XAML based markup language for my own UI system (for procedurally building 3D UIs in Unity) and am not sure how to approach this. Ideally I'd like to leverage support in the .NET framework or elsewhere to do the heavy lifting going from my markup/UI types using XAML ->my object graph but don't know where sensible to start. Clearly XAML as markup is used by more than WPF, so should be extensible - but how? Does anyone have any advice or can propose a good resource to look at.
Also, the level of support Unity exposes could also be an issue in implementing any suggestion.
Thanks.
The text was updated successfully, but these errors were encountered:
You can use the XAML readers to instantiate any kind of object. There is System.Windows.Markup.XamlReader.Load for example, see XamlReader documentation.
I think you need to be a bit more concrete about what you expect to get out of it.
I understand your interest in using XAML to develop VR / AR applications. I wanted to share that this is precisely what we're working on (albeit without Unity). Please take a look here and share your feedback: https://xrsharp.io/
So, this might be somewhat off topic, but I'm trying to find places where people in the know might have a view on this. I've used WPF for many years (10+) but now do VR development in Unity. I'd like to adopt a XAML based markup language for my own UI system (for procedurally building 3D UIs in Unity) and am not sure how to approach this. Ideally I'd like to leverage support in the .NET framework or elsewhere to do the heavy lifting going from my markup/UI types using XAML ->my object graph but don't know where sensible to start. Clearly XAML as markup is used by more than WPF, so should be extensible - but how? Does anyone have any advice or can propose a good resource to look at.
Also, the level of support Unity exposes could also be an issue in implementing any suggestion.
Thanks.
The text was updated successfully, but these errors were encountered: