8000 Follow-up on feedback from VMR inner/outer removal (#397) · dotnet/dotnet@025e4e5 · GitHub
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Follow-up on feedback from VMR inner/outer removal (#397)
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repo-projects/Directory.Build.props

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@@ -124,7 +124,7 @@
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<CommonArgs Condition="'$(OfficialBuildId)' != ''">$(CommonArgs) /p:OfficialBuildId=$(OfficialBuildId)</CommonArgs>
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<CommonArgs Condition="'$(OfficialBuilder)' != ''">$(CommonArgs) /p:OfficialBuilder=$(OfficialBuilder)</CommonArgs>
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<CommonArgs Condition="'$(ForceDryRunSigning)' != ''">$(CommonArgs) /p:ForceDryRunSigning=$(ForceDryRunSigning)</CommonArgs>
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<!-- TODO: Remove when the bootstrap Arcade SDK removed the ArPow build infra. -->
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<!-- TODO: Remove when the bootstrap Arcade SDK removed the ArPow build infra: https://github.com/dotnet/source-build/issues/5138 -->
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<CommonArgs>$(CommonArgs) /p:UseArPowBuildInfra=false</CommonArgs>
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<!-- Pass locations for assets -->

repo-projects/runtime.proj

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<!-- TODO: This parameter is only available on the Unix script. Intentional? -->
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<BuildArgs Condition="'$(BuildOS)' != 'windows'">$(BuildArgs) --outputrid $(TargetRid)</BuildArgs>
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<!-- Source-build will use non-portable RIDs. To build for these non-portable RID scenarios, we must do a boostrapped build. -->
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<!-- Source-build will use non-portable RIDs. To build for these non-portable RID scenarios, we must do a bootstrapped build. -->
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<BuildArgs Condition="'$(DotNetBuildSourceOnly)' == 'true' and '$(DotNetBuildUseMonoRuntime)' != 'true'">$(BuildArgs) --bootstrap</BuildArgs>
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<!-- If this build is not a "special flavor" build, build everything that can be built for this target. -->
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<BuildArgs Condition="'$(Sign)' == 'true' and '$(ForceDryRunSigning)' != 'true' and '$(DotNetEsrpToolPath)' != ''">$(BuildArgs) /p:DotNetEsrpToolPath=$(DotNetEsrpToolPath)</BuildArgs>
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<!-- Pass through special build modes controlled by properties -->
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<BuildArgs Condition="'$(WasmEnableThreads)' == 'true'">$(BuildArgs) /p:WasmEnableThreads=true</BuildArgs>
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<BuildArgs Condition="'$(MonoEnableLLVM)' == 'true'">$(BuildArgs) /p:MonoEnableLLVM=true</BuildArgs>
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<BuildArgs Condition="'$(WasmEnableThreads)' != ''">$(BuildArgs) /p:WasmEnableThreads=$(WasmEnableThreads)</BuildArgs>
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<BuildArgs Condition="'$(MonoEnableLLVM)' != ''">$(BuildArgs) /p:MonoEnableLLVM=$(MonoEnableLLVM)</BuildArgs>
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<BuildArgs Condition="'$(MonoAOTEnableLLVM)' != ''">$(BuildArgs) /p:MonoAOTEnableLLVM=$(MonoAOTEnableLLVM)</BuildArgs>
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<BuildArgs Condition="'$(MonoBundleLLVMOptimizer)' != ''">$(BuildArgs) /p:MonoBundleLLVMOptimizer=$(MonoBundleLLVMOptimizer)</BuildArgs>
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<BuildArgs Condition="'$(PgoInstrument)' == 'true'">$(BuildArgs) $(FlagParameterPrefix)pgoinstrument</BuildArgs>

src/arcade/Documentation/UnifiedBuild/Unified-Build-Controls.md

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@@ -117,7 +117,7 @@ The following context controls will be implemented. These controls should be use
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| **Name** | **Values** | **Default** | **Description** |
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| -------- | -------- | -------- | -------- |
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| DotNetBuildOrchestrator | "true", "false", "" | "" | When "true", indicates that the infrastructure is executing within the orchestrator, outer repo build, and inner repo build.<br/>This is roughly equivalent to `DotNetBuildFromSourceFlavor` as `Product`` in the current control set. |
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| DotNetBuildOrchestrator | "true", "false", "" | "" | When "true", indicates that the infrastructure is executing within the orchestrator and repo build.<br/>This is roughly equivalent to `DotNetBuildFromSourceFlavor` as `Product`` in the current control set. |
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| DotNetBuildRepo | "true", "false", "" | "" | When "true", indicates that the infrastructure is executing within repo build. |
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### Resource Controls

src/arcade/eng/common/core-templates/steps/source-build.yml

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is1ESPipeline: ${{ parameters.is1ESPipeline }}
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args:
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displayName: Publish BuildLogs
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targetPath: artifacts/log/$[ coalesce(variables._BuildConfig, 'Release') ]/**
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targetPath: artifacts/log/$[ coalesce(variables._BuildConfig, 'Release') ]/
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artifactName: BuildLogs_SourceBuild_${{ parameters.platform.name }}_Attempt$(System.JobAttempt)
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continueOnError: true
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condition: succeededOrFailed()

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