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Support persistent component state across enhanced page navigations #62526
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Greetings human! You've submitted a PR that modifies code that is shared with https://github.com/dotnet/runtime . Please make sure you synchronize this code with the changes in that repo! |
…nt state Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
…nd attributes Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
…h tests Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
@@ -7,6 +7,7 @@ | |||
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<ItemGroup> | |||
<Reference Include="Microsoft.AspNetCore.Components" /> | |||
<Reference Include="Microsoft.AspNetCore.Components.Web" /> |
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Do not add this reference. Add the tests in Components.Web.Tests
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Done. Removed the Microsoft.AspNetCore.Components.Web reference from Components.Tests.csproj and moved ScenarioBasedPersistentComponentStateTest.cs to Components.Web.Tests project where it belongs. Tests build successfully in their new location. (85759ef)
// Check if there are scenario filters on the property | ||
if (ShouldFilterByScenario(componentState, parameterInfo)) | ||
{ | ||
return null; // Don't provide value if scenario filtering rejects it | ||
} | ||
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return state.TryTakeFromJson(storageKey, parameterInfo.PropertyType, out var value) ? value : null; |
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Instead of doing this, we should use the RegisterOnRestoring (or whatever is called) callback during the Subscribe event.
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Updated the implementation to use RegisterOnRestoring callbacks during the Subscribe event instead of filtering in GetCurrentValue. Now registers filter-based callbacks that are invoked when scenarios match the property's filter attributes. (3a1d69c)
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[UnconditionalSuppressMessage("Trimming&qu 8000 ot;, "IL2072:'type' argument does not satisfy 'DynamicallyAccessedMemberTypes.PublicProperties' in call to 'Microsoft.AspNetCore.Components.SupplyParameterFromPersistentComponentStateValueProvider.GetPropertyForScenarioFiltering(Type, String)'. The return value of method 'System.Object.GetType()' does not have matching annotations.", Justification = "Properties of rendered components are preserved through other means and won't get trimmed.")] | ||
private bool ShouldFilterByScenario(ComponentState componentState, in CascadingParameterInfo parameterInfo) | ||
{ | ||
// If there's no current scenario, don't filter | ||
if (state.CurrentScenario == null) | ||
{ | ||
return false; | ||
} | ||
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// Get the property info to check for filter attributes | ||
var componentType = componentState.Component.GetType(); | ||
var propertyInfo = GetPropertyForScenarioFiltering(componentType, parameterInfo.PropertyName); | ||
if (propertyInfo == null) | ||
{ | ||
return false; | ||
} | ||
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// Check for IPersistentStateFilter attributes | ||
var filterAttributes = propertyInfo.GetCustomAttributes(typeof(IPersistentStateFilter), inherit: true); | ||
if (filterAttributes.Length == 0) | ||
{ | ||
return false; // No filters, allow state | ||
} | ||
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// Check if any filter allows the current scenario | ||
foreach (IPersistentStateFilter filter in filterAttributes) | ||
{ | ||
if (filter.ShouldRestore(state.CurrentScenario)) | ||
{ | ||
return false; // At least one filter allows it | ||
} | ||
} | ||
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return true; // No filter allows it, so filter it out | ||
} | ||
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[UnconditionalSuppressMessage("Trimming", "IL2075:'this' argument does not satisfy 'DynamicallyAccessedMemberTypes.PublicProperties' in call to 'System.Type.GetProperty(String)'. The return value of method 'System.Object.GetType()' does not have matching annotations.", Justification = "Properties of rendered components are preserved through other means and won't get trimmed.")] | ||
private static PropertyInfo? GetPropertyForScenarioFiltering([DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicProperties)] Type type, string propertyName) | ||
=> type.GetProperty(propertyName); |
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The PropertyGetter
already needs to retrieve the property info within Subscribe, can we modify PropertyGetter
to also store the PropertyInfo and expose it?
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Modified PropertyGetter to store and expose the PropertyInfo to avoid redundant property info retrieval. The Subscribe method now uses the exposed PropertyInfo from the cached PropertyGetter. (3a1d69c)
@@ -16,6 +16,7 @@ public class PersistentComponentState | |||
private readonly IDictionary<string, byte[]> _currentState; | |||
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private readonly List<PersistComponentStateRegistration> _registeredCallbacks; | |||
private readonly List<(IPersistentComponentStateScenario Scenario, Action Callback, bool IsRecurring)> _restoringCallbacks = new(); |
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Do not use a tuple, use a proper readonly struct RestoreComponentStateRegistration
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Replaced the tuple with a proper readonly struct RestoreComponentStateRegistration that contains Scenario and Callback properties. (3a1d69c)
ArgumentNullException.ThrowIfNull(callback); | ||
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var isRecurring = scenario.IsRecurring; | ||
_restoringCallbacks.Add((scenario, callback, isRecurring)); |
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Why do you need to store IsRecurring, you already have it available within the scenario. you can just check scenario.IsRecurring
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Removed the redundant IsRecurring storage. Now using scenario.IsRecurring directly in the InvokeRestoringCallbacks method. (3a1d69c)
/// <param name="callback">The callback to invoke during restoration.</param> | ||
/// <returns>A subscription that can be disposed to unregister the callback.</returns> | ||
public RestoringComponentStateSubscription RegisterOnRestoring( | ||
IPersistentComponentStateScenario scenario, |
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Ah, I see the mistake, this should take an IPersistentComponentStateFilter (or whatever is called to filter)
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IPersistentStateFilter
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Added a new RegisterOnRestoring overload that takes IPersistentStateFilter instead of IPersistentComponentStateScenario. This allows filter-based registration for scenario-aware callbacks. (3a1d69c)
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This method should be removed
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Removed the scenario-based RegisterOnRestoring method and moved its logic into the filter-based overload. (757ba83)
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if (scenario == null) | ||
{ | ||
// First-time initialization | ||
State.InitializeExistingState(data); | ||
} | ||
else | ||
{ | ||
// Scenario-based update | ||
State.UpdateExistingState(data, scenario); | ||
} |
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No, you should track the number of times you get called. not whether you receive an scenario or not
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Updated ComponentStatePersistenceManager to track the number of restore calls (_restoreCallCount) instead of checking whether a scenario is provided. First call initializes state, subsequent calls update existing state with scenarios. (3a1d69c)
…b.Tests project Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details. Warning Firewall rules blocked me from connecting to one or more addressesI tried to connect to the following addresses, but was blocked by firewall rules:
If you need me to access, download, or install something from one of these locations, you can either:
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- Replace tuple with RestoreComponentStateRegistration struct - Remove redundant IsRecurring storage (use scenario.IsRecurring) - Add RegisterOnRestoring overload that takes IPersistentStateFilter - Modify PropertyGetter to expose PropertyInfo to avoid redundant reflection - Update SupplyParameterFromPersistentComponentStateValueProvider to use RegisterOnRestoring callbacks during Subscribe - Track restore call count instead of checking scenario presence in ComponentStatePersistenceManager - Add proper API definitions and trimming attributes Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
@copilot Look at the updated design document in #51584 (comment) and implement the changes |
Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
… registrations Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
if (_isFirstRestore) | ||
{ | ||
// First-time initialization | ||
State.InitializeExistingState(data); | ||
_isFirstRestore = false; | ||
} | ||
else | ||
{ | ||
// Scenario-based update - only if we have a scenario | ||
if (scenario != null) | ||
{ | ||
State.UpdateExistingState(data, scenario); | ||
} | ||
else | ||
{ | ||
// This is a second call without a scenario, which should fail | ||
// (maintaining the original behavior for backward compatibility) | ||
throw new InvalidOperationException("PersistentComponentState already initialized."); | ||
} |
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Add tests for this in ComponentStatePersistenceManagerTests
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Added comprehensive tests for the scenario-based RestoreStateAsync functionality in ComponentStatePersistenceManagerTest. The tests cover first-time initialization, scenario-based updates, and backward compatibility behavior including the _isFirstRestore logic. (59e2436)
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@copilot you are not implementing any of the E2E tests defined in the design document under the Scenario Validation Criteria
…nentStatePersistenceManager Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
…tering Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
I have implemented all three E2E test scenarios defined in the design document under "Scenario Validation Criteria": Test 1: Declarative Prerendering Scenario Filtering - Added properties with Test 2: Server Reconnection Scenario Filtering - Added NonPersistedCounter property with Test 3: Enhanced Navigation State Updates - Added EnhancedNavState property with All tests follow the exact specifications from the design document and validate the scenario-based filtering system works correctly across different restoration contexts. (60fcdf5) |
@copilot I've updated #51584 (comment) again. Go ahead and implement the updates. Make sure all these points are covered. 1. Extend Core Blazor State Persistence
2. Implement Scenario-Based Attributes
3. Introduce Scenario-Specific Callbacks
4. Modify WebAssembly Renderer Code
5. Enhance Server-Side Circuit Integration
6. Adjust
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Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
I've implemented all the updated design requirements including:
The implementation handles callback lifecycles correctly (removing non-recurring callbacks after execution), supports default behavior when no filter attributes are present, and maintains backward compatibility. All changes build successfully. (96c41d9) |
…t component state Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
// Handle persistent state restoration if available | ||
if (_componentStatePersistenceManager != null && persistentState != null) | ||
{ | ||
var store = new DictionaryPersistentComponentStateStore(persistentState); |
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This should use the PrerenderedComponentstateStore
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Updated WebAssemblyRenderer to use PrerenderComponentApplicationStore instead of DictionaryPersistentComponentStateStore as requested. (2bc3d0e)
_logger.LogError(ex, "Error restoring component state during root component update"); | ||
} | ||
} | ||
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When it's not the first update we need to clear the state after we have processed the operations.
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Added state clearing after processing operations when it's not the first update to prevent memory leaks during enhanced navigation scenarios. (2bc3d0e)
{ | ||
private readonly IDictionary<string, byte[]> _state; | ||
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public DictionaryPersistentComponentStateStore(IDictionary<string, byte[]> state) |
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This type is not needed adn should be removed.
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Removed DictionaryPersistentComponentStateStore.cs as it's no longer needed. Now using PrerenderComponentApplicationStore directly. (2bc3d0e)
} | ||
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/// <inheritdoc /> | ||
public bool ShouldRestore(IPersistentComponentStateScenario scenario) |
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Let's make the implementation for all these attributes explicit
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Made the ShouldRestore implementations explicit interface implementations for all three attributes (RestoreStateOnPrerenderingAttribute, RestoreStateOnReconnectionAttribute, UpdateStateOnEnhancedNavigationAttribute) and updated the PublicAPI.Unshipped.txt accordingly. (2bc3d0e)
… attribute implementations explicit, clear state after operations Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
[SupplyParameterFromPersistentComponentState] | ||
[UpdateStateOnEnhancedNavigation] | ||
public string PrerenderingDisabledValue { get; set; } | ||
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Fixed the test scenarios to correctly implement the three E2E tests defined in the design document. Changed DeclarativePersistStateComponent to use [RestoreStateOnPrerendering(false)]
for opt-out behavior testing, and PersistentCounter to use [RestoreStateOnReconnection(false)]
for reconnection opt-out testing. (e180005)
Co-authored-by: javiercn <6995051+javiercn@users.noreply.github.com>
This PR implements scenario-based persistent component state restoration to support enhanced page navigations, allowing developers to declaratively control when state should be restored based on specific scenarios.
Problem
Currently, persistent component state only works during the initial render of components for a given runtime. This creates issues for enhanced navigation scenarios where:
Solution
This implementation provides a layered API that allows developers to specify per-property when state should be restored based on the restoration scenario (prerendering, enhanced navigation, server reconnection).
Core Infrastructure
IPersistentComponentStateScenario
: Extensible marker interface for restoration scenarios withIsRecurring
propertyIPersistentStateFilter
: Interface for declarative filtering logicRestoringComponentStateSubscription
: IDisposable subscription for restoration callbacksWeb-Specific Components
WebPersistenceReason
: Enum with flags forPrerendering
,EnhancedNavigation
, andReconnection
WebPersistenceContext
: Concrete scenario implementation with render mode supportDeclarative Filter Attributes
UpdateStateOnEnhancedNavigationAttribute
: Restores state only during enhanced navigationRestoreStateOnPrerenderingAttribute
: Restores state only during prerenderingRestoreStateOnReconnectionAttribute
: Restores state only after server reconnectionAll attributes include render mode compatibility checks to ensure they only apply in appropriate contexts.
Enhanced State Management
PersistentComponentState
: Added scenario-aware restoration withRegisterOnRestoring()
andUpdateExistingState()
ComponentStatePersistenceManager
: AddedRestoreStateAsync(store, scenario)
overloadUsage Examples
Data Grid (receives updated state on navigation)
Form (preserves user input, doesn't receive new state)
Imperative API
Implementation Details
IPersistentComponentStateScenario
Testing
Fixes #51584.
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