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Problem
With page building, the default 50% zoom is often too zoomed out, but 1x is too much. When we built it, we had concerns that 75% zoom might create canvas selection problems or selection rendering problems - but we never tested this.
Solution
Change the multiplier to 1.5. Test if fine-grained selection works (click v close next to an element and check it doesn't get selected), and the outlines are drawn correctly with no weird artefacts.
Send a test link on Discord and please ping you can use the graphics QA department @lankaukk secretly runs.
Iff it looks good and behaves well, we can merge it
If it does not, try 80% zoom instead (this might require hard-coding the interval) and share a test link with Graphics QA - don't refactor the code yet if it's not an array, because we might throw it away if it's not good!). If that looks good, we can merge it.
Otherwise, leave a comment for our future selves in the zoom step and explain why we zoom in intervals of 2, and close the ticket.
The text was updated successfully, but these errors were encountered:
those values flucutate +/-1 pixel (or so), so maybe that's the rendering artifact
zooming out leads to the weird non-rounded numbers in the inspector and on the labels, but zooming in makes the numbers jump around a little too (but the end result isn't as drastic)
Problem
With page building, the default 50% zoom is often too zoomed out, but 1x is too much. When we built it, we had concerns that 75% zoom might create canvas selection problems or selection rendering problems - but we never tested this.
Solution
Change the multiplier to 1.5. Test if fine-grained selection works (click v close next to an element and check it doesn't get selected), and the outlines are drawn correctly with no weird artefacts.
Send a test link on Discord and please ping you can use the graphics QA department @lankaukk secretly runs.
The text was updated successfully, but these errors were encountered: