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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +namespace Tween { |
| 6 | + |
| 7 | + public class Tweener<T> |
| 8 | + { |
| 9 | + |
| 10 | + public delegate void SetValueDelegate(T _val); |
| 11 | + public delegate void MoveValueDelegate(T _curr, T _target, float _nTime); |
| 12 | + public event SetValueDelegate OnSetValue; |
| 13 | + public event MoveValueDelegate OnMoveValue; |
| 14 | + |
| 15 | + private Keyframe<T>[] m_Keys; |
| 16 | + private float m_Duration; |
| 17 | + private IEnumerator m_Loop; |
| 18 | + private int m_Index = -1; |
| 19 | + private bool m_Wrap; |
| 20 | + |
| 21 | + public IEnumerator Loop { |
| 22 | + get { |
| 23 | + return m_Loop; |
| 24 | + } |
| 25 | + } |
| 26 | + |
| 27 | +#region Constructors |
| 28 | + public Tweener(Keyframe<T>[] _keys, float _duration, bool _wrap) { |
| 29 | + m_Keys = _keys; |
| 30 | + m_Duration = _duration; |
| 31 | + m_Wrap = _wrap; |
| 32 | + |
| 33 | + if (m_Keys.Length > 0) { |
| 34 | + m_Loop = RunTween(); |
| 35 | + } |
| 36 | + } |
| 37 | +#endregion |
| 38 | + |
| 39 | +#region Private Functions |
| 40 | + private IEnumerator RunTween() { |
| 41 | + var _key = GetNextKey(); |
| 42 | + var _nextKey = GetNextKey(); |
| 43 | + float _timer = 0; |
| 44 | + float _time = Mathf.Abs(_nextKey.nTime - _key.nTime) * m_Duration; |
| 45 | + |
| 46 | + SetValue(_key.value); |
| 47 | + |
| 48 | + // run until coroutine is stopped |
| 49 | + while (true) { |
| 50 | + _timer += Time.deltaTime; |
| 51 | + |
| 52 | + MoveValue(_key.value, _nextKey.value, _timer / _time); |
| 53 | + |
| 54 | + if (_timer > _time) { |
| 55 | + if (m_Wrap) { |
| 56 | + _key = _nextKey; |
| 57 | + } else { |
| 58 | + _key = GetNextKey(); |
| 59 | + } |
| 60 | + _nextKey = GetNextKey(); |
| 61 | + _time = Mathf.Abs(_nextKey.nTime - _key.nTime) * m_Duration; |
| 62 | + _timer = 0; |
| 63 | + } |
| 64 | + |
| 65 | + yield return null; |
| 66 | + } |
| 67 | + } |
| 68 | + |
| 69 | + private Keyframe<T>
B41A
span> GetNextKey() { |
| 70 | + m_Index ++; |
| 71 | + if (m_Index > m_Keys.Length - 1) { |
| 72 | + m_Index = 0; |
| 73 | + } |
| 74 | + return m_Keys[m_Index]; |
| 75 | + } |
| 76 | + |
| 77 | + private void SetValue(T _val) { |
| 78 | + try { |
| 79 | + OnSetValue(_val); |
| 80 | + } catch (System.Exception) {} |
| 81 | + } |
| 82 | + |
| 83 | + private void MoveValue(T _current, T _target, float _nTime) { |
| 84 | + try { |
| 85 | + OnMoveValue(_current, _target, _nTime); |
| 86 | + } catch (System.Exception) {} |
| 87 | + } |
| 88 | +#endregion |
| 89 | + |
| 90 | + } |
| 91 | +} |
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