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gdi transformation sample
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windows/tGDITransformation/ReadMe.txt

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========================================================================
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WIN32 APPLICATION : tGDITransformation Project Overview
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========================================================================
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AppWizard has created this tGDITransformation application for you.
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This file contains a summary of what you will find in each of the files that
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make up your tGDITransformation application.
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tGDITransformation.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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tGDITransformation.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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AppWizard has created the following resources:
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tGDITransformation.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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tGDITransformation.ico
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This is an icon file, which is used as the application's icon (32x32).
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This icon is included by the main resource file tGDITransformation.rc.
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small.ico
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This is an icon file, which contains a smaller version (16x16)
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of the application's icon. This icon is included by the main resource
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file tGDITransformation.rc.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named tGDITransformation.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////

windows/tGDITransformation/Resource.h

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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by tGDITransformation.rc
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//
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#define IDS_APP_TITLE 103
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#define IDR_MAINFRAME 128
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#define IDD_TGDITRANSFORMATION_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDI_TGDITRANSFORMATION 107
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#define IDI_SMALL 108
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#define IDC_TGDITRANSFORMATION 109
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#define IDC_MYICON 2
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#ifndef IDC_STATIC
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#define IDC_STATIC -1
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#endif
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 130
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif

windows/tGDITransformation/small.ico

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windows/tGDITransformation/stdafx.cpp

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// stdafx.cpp : source file that includes just the standard includes
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// tGDITransformation.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file

windows/tGDITransformation/stdafx.h

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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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// TODO: reference additional headers your prog 31DD ram requires here

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