Various other components.
- checkpoint: Target for checkpoint-controls.
- grab: When used on one or both hands, lets the player pick up objects with
hand-controls
. Requiressphere-collider
and using CANNON physics. - normal-material: Applies a MeshNormalMaterial to the entity, such that face colors are determined by their orientation. Helpful for debugging geometry.
- sphere-collider: Detects collisions with specified objects. Required for
grab
. - cube-env-map: Applies a CubeTexture as the envMap of an entity, without otherwise modifying the preset materials.
Usage:
<a-entity gltf-model="src: url(my-model.gltf);"
cube-env-map="path: assets/folder/;
extension: jpg;
reflectivity: 0.5;
materials: myPrimaryMaterial, myAccentMaterial;">
</a-entity>
Option | Description |
---|---|
path | Folder containing cubemap images. Path should end in a trailing / . Assumes naming scheme negx.<ext> , posx.<ext> , ... |
extension | File extension for each cubemap image. |
reflectivity | Amount [0,1] of the cubemap that should be reflected. |
materials | Names of materials to be modified. Defaults to all materials. |