@@ -93,19 +93,21 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.
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![ 2D Sight Example] ( lineofsight.png )
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- [ @basstabs ] published a [ tutorial] ( https://basstabs.github.io/2d-line-of-sight/ )
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- which explains how to write a line of sight algorithm for 2D games in Rust
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- without using trigonometry or square roots. It includes vector diagrams and
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- typset math to explain the ideas behind each stage of the algorithm, source
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- code for each step, tests to verify accuracy of the methods, and suggestions for
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- further improvements. Additionally, the
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+ [ @basstabs ] published a [ tutorial] (
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+ https://basstabs.github.io/2d-line-of-sight/ ) which explains how to write a
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+ line of sight algorithm for 2D games in Rust without using trigonometry or
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+ square roots. It includes vector diagrams and typset math to explain the ideas
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+ behind each stage of the algorithm, source code for each step, tests to verify
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+ accuracy of the methods, and suggestions for further improvements.
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+ Additionally, the
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[ repository] ( https://github.com/basstabs/2d-line-of-sight ) contains benchmarks
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and a sample application written in [ ggez] ( https://crates.io/crates/ggez ) .
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- _ Discussions: [ /r/rust_gamedev] (https://www.reddit.com/r/rust\_gamedev/comments/
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- nx79kq/a\_ trigless\_ line\_ of\_ sight\_ algorithm\_ for\_ 2d\_ games/)_
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+ _ Discussions: [ /r/rust_gamedev] (https://www.reddit.com/r/rust\_gamedev/comments
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+ / nx79kq/a\_ trigless\_ line\_ of\_ sight\_ algorithm\_ for\_ 2d\_ games/)_
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- [ A Trig-less Line of Sight Algorithm for 2D Games ] : https://basstabs.github.io/2d-line-of-sight/
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+ [ A Trig-less Line of Sight Algorithm for 2D Games] :
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+ https://basstabs.github.io/2d-line-of-sight/
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## Library & Tooling Updates
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