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content/news/023/index.md

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@@ -93,19 +93,21 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.
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![2D Sight Example](lineofsight.png)
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[@basstabs] published a [tutorial](https://basstabs.github.io/2d-line-of-sight/)
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which explains how to write a line of sight algorithm for 2D games in Rust
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without using trigonometry or square roots. It includes vector diagrams and
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typset math to explain the ideas behind each stage of the algorithm, source
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code for each step, tests to verify accuracy of the methods, and suggestions for
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further improvements. Additionally, the
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[@basstabs] published a [tutorial](
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https://basstabs.github.io/2d-line-of-sight/) which explains how to write a
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line of sight algorithm for 2D games in Rust without using trigonometry or
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square roots. It includes vector diagrams and typset math to explain the ideas
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behind each stage of the algorithm, source code for each step, tests to verify
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accuracy of the methods, and suggestions for further improvements.
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Additionally, the
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[repository](https://github.com/basstabs/2d-line-of-sight) contains benchmarks
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and a sample application written in [ggez](https://crates.io/crates/ggez).
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust\_gamedev/comments/
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nx79kq/a\_trigless\_line\_of\_sight\_algorithm\_for\_2d\_games/)_
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust\_gamedev/comments
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/nx79kq/a\_trigless\_line\_of\_sight\_algorithm\_for\_2d\_games/)_
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[A Trig-less Line of Sight Algorithm for 2D Games]: https://basstabs.github.io/2d-line-of-sight/
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[A Trig-less Line of Sight Algorithm for 2D Games]:
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https://basstabs.github.io/2d-line-of-sight/
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## Library & Tooling Updates
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