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<h3id="way-of-rhea-trailer-and-steam-wishlist-announced">Way of Rhea <ahref="https://youtube.com/watch?v=VIzqlI-gbAY">Trailer</a> and <ahref="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam Wishlist</a> Announced <aclass="anchor" href="#way-of-rhea-trailer-and-steam-wishlist-announced" aria-hidden="true">#</a>
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</h3>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-001/way-of-rhea.gif" alt="Part of the trailer" /></a></p>
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<p>^ <em>click on the GIF to see <ahref="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-001/way-of-rhea.gif" alt="Part of the trailer" /></a>
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<em>click on the GIF to see <ahref="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY">A new trailer</a> and the <ahref="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam wishlist</a>
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were published for "Way of Rhea" by <ahref="https://anthropicstudios.com">Anthropic Studios</a>.</p>
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<p>Way of Rhea is an upcoming puzzle platformer that takes place in a world
Clear a path to get to the hole, eat some eggs along the way,
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and make sure to press all the buttons.</p>
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</blockquote>
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<p><ahref="https://www.youtube.com/watch?v=23pQmEuueNw"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a></p>
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<p>^ <em>click on the GIF to see <ahref="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p><ahref="https://www.youtube.com/watch?v=23pQmEuueNw"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<em>click on the GIF to see <ahref="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p>A few posts about the game and how it was developed:</p>
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<ul>
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<li><ahref="https://michaelfairley.com/blog/i-made-a-game-in-rust">"I Made a Game in Rust"</a>,</li>
<h3id="rlsl-a-rust-to-spir-v-compiler"><ahref="https://github.com/MaikKlein/rlsl">RLSL</a>: a Rust to SPIR-V Compiler <aclass="anchor" href="#rlsl-a-rust-to-spir-v-compiler" aria-hidden="true">#</a>
<em>a little demo of "particle" simulation</em></p>
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<p><ahref="https://github.com/heyrutvik/cyclone-physics-rs">cyclone-physics-rs</a> by <ahref="https://twitter.com/heyrutvik">@heyrutvik</a> a new WIP game physics engine
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based on the <ahref="https://www.crcpress.com/Game-Physics-Engine-Development-How-to-Build-a-Robust-Commercial-Grade/Millington/p/book/9780123819765">"Game Physics Engine Development" book</a>.</p>
about the implementation of a drop table system to handle monster loot.</p>
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<h3id="recall-singularity-november-progress"><ahref="https://medium.com/@recallsingularity/recalling-nov-2019-236cdf9c0a8a">Recall Singularity: November Progress</a> <aclass="anchor" href="#recall-singularity-november-progress" aria-hidden="true">#</a>
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</h3>
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<p><ahref="https://youtube.com/watch?v=AoPSAoqmTCk"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-004/recall-sing.gif" alt="Demo of the basic ship collision" /></a></p>
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<p>^ <em>Demo of the basic ship collision.</em></p>
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<p><ahref="https://youtube.com/watch?v=AoPSAoqmTCk"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-004/recall-sing.gif" alt="Demo of the basic ship collision" /></a>
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<em>Demo of the basic ship collision.</em></p>
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<p><ahref="https://twitter.com/RecallSingular1">Tom Leys</a> is working on a "The Recall Singularity" game
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about designing autonomous factory ships and stations
<p><ahref="https://youtube.com/watch?v=xU93FGrk1d8"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-005/garden.gif" alt="Playing with dirt" /></a></p>
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<p>^ <em>new smooth soil editing demo</em></p>
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<p><ahref="https://youtube.com/watch?v=xU93FGrk1d8"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-005/garden.gif" alt="Playing with dirt" /></a>
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<em>new smooth soil editing demo</em></p>
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<p><ahref="https://epcc.itch.io/garden">Garden</a> is an upcoming game centered around growing realistic plants.</p>
<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-006/spir-q.png" alt="Example walking an entry point of a SPIR-V file" /></p>
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<p>^ <em>Example walking an entry point of a SPIR-V file</em></p>
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<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-006/spir-q.png" alt="Example walking an entry point of a SPIR-V file" />
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<em>Example walking an entry point of a SPIR-V file</em></p>
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<p><ahref="https://github.com/PENGUINLIONG/spirq-rs">SPIR-Q</a> is a lightweight <ahref="https://en.wikipedia.org/wiki/Standard_Portable_Intermediate_Representation">SPIR-V</a> query library.
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This month v0.2..v0.4.1 versions were released:</p>
<p><ahref="https://streamable.com/499j0"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-play.gif" alt="Gameplay demo: two giant tank armies clashing" /></a></p>
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<p>^ <em>gameplay demo (35000 units)</em></p>
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<p><ahref="https://streamable.com/499j0"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-play.gif" alt="Gameplay demo: two giant tank armies clashing" /></a>
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<em>gameplay demo (35000 units)</em></p>
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<p><ahref="https://github.com/Ruddle/oxidator">Oxidator</a> by <ahref="https://github.com/Ruddle">@Ruddle</a> is a real-time strategy game/engine
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written with Rust and WebGPU.
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It's inspired by Total Annihilation, Supreme Commander, Spring Engine,
<p><ahref="https://github.com/Ruddle/oxidator/blob/be4863e74/etc/map_editor.gif"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-map-editor.gif" alt="Map editor demo: use pencil tool to instantly create a lake and mountains" /></a></p>
<p><ahref="https://github.com/Ruddle/oxidator/blob/be4863e74/etc/map_editor.gif"><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/oxidator-map-editor.gif" alt="Map editor demo: use pencil tool to instantly create a lake and mountains" /></a>
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<em>Demo of the map editor</em></p>
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<h3id="univer-city-v1-0-and-open-source-release"><ahref="https://steamcommunity.com/gid/103582791461907043/announcements/detail/1694978169192631655">Univer City v1.0 and Open Source Release</a> <aclass="anchor" href="#univer-city-v1-0-and-open-source-release" aria-hidden="true">#</a>
<p>Check them out in the <ahref="https://mvlabat.github.io/2020-03-02-winter-update/">latest winter devlog</a>.</p>
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<h3id="make-china-great-again"><ahref="https://globalgamejam.org/2020/games/make-china-great-again-5">Make China Great Again</a> <aclass="anchor" href="#make-china-great-again" aria-hidden="true">#</a>
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</h3>
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<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/china.png" alt="cities, planes and keys" /></p>
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<p>^ <em>Turn back planes to the port, by clicking right keys to the virus beat.</em></p>
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<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/china.png" alt="cities, planes and keys" />
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<em>Turn back planes to the port, by clicking right keys to the virus beat.</em></p>
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<p><ahref="https://globalgamejam.org/2020/games/make-china-great-again-5">Make China Great Again</a> (<ahref="https://github.com/PsichiX/global-game-jam-2020">source</a>)
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by <ahref="https://github.com/PsichiX">@PsichiX</a> is a GlobalGameJam game written using <ahref="https://github.com/PsichiX/Oxygengine">Oxygengine</a>.</p>
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<p><ahref="http://mcga.psichix.io">Try it online</a>.</p>
<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/miniquad-sample.png" alt="mainloop async/await experiment in macroquad" /></p>
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<p>^ <em>mainloop async/await experiment in macroquad</em></p>
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<p><imgsrc="https://rust-gamedev.github.io/posts/newsletter-007/miniquad-sample.png" alt="mainloop async/await experiment in macroquad" />
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<em>mainloop async/await experiment in macroquad</em></p>
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<p><ahref="https://github.com/not-fl3/miniquad">miniquad</a> by <ahref="https://twitter.com/fedor_games">@fedor_games</a> is a safe cross-platform rendering library
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focused on portability and low-end platforms support.</p>
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