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<p>Traverse Research wanted to reduce their reliance on C and C++ unsafe
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libraries and at the same time they needed to support newer features that were
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slow to become available in the existing <code>spirv-reflect</code> library. The primary
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use-case for this library is in conjecture with the Rust wrapper around the
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use-case for this library is in conjunction with the Rust wrapper around the
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DirectX Shader Compiler (<ahref="https://github.com/microsoft/DirectXShaderCompiler">dxc</a>), called <ahref="https://github.com/Traverse-Research/hassle-rs">hassle-rs</a> that Traverse Research
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also built.</p>
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<h3id="gfx-rs-and-wgpu"><ahref="https://github.com/gfx-rs/gfx">gfx-rs</a> and <ahref="https://wgpu.rs">wgpu</a> <aclass="anchor" href="#gfx-rs-and-wgpu" aria-hidden="true">#</a>
Copy file name to clipboardExpand all lines: rss.xml
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@@ -529,7 +529,7 @@ and mesh/task shaders) as well as the existing ones.</p>
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<p>Traverse Research wanted to reduce their reliance on C and C++ unsafe
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libraries and at the same time they needed to support newer features that were
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slow to become available in the existing <code>spirv-reflect</code> library. The primary
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-
use-case for this library is in conjecture with the Rust wrapper around the
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+
use-case for this library is in conjunction with the Rust wrapper around the
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DirectX Shader Compiler (<a href="https://github.com/microsoft/DirectXShaderCompiler">dxc</a>), called <a href="https://github.com/Traverse-Research/hassle-rs">hassle-rs</a> that Traverse Research
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also built.</p>
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<h3 id="gfx-rs-and-wgpu"><a href="https://github.com/gfx-rs/gfx">gfx-rs</a> and <a href="https://wgpu.rs">wgpu</a>&nbsp;<a class="anchor" href="#gfx-rs-and-wgpu" aria-hidden="true">#</a>
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