-
Notifications
You must be signed in to change notification settings - Fork 8
/
Config.js
executable file
·1064 lines (925 loc) · 32.9 KB
/
Config.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import { Color, padText } from "../BloomCore/utils/Utils";
import {
@ButtonProperty,
@CheckboxProperty,
Color,
@ColorProperty,
@PercentSliderProperty,
@SelectorProperty,
@SwitchProperty,
@TextProperty,
@Vigilant,
@SliderProperty,
@NumberProperty,
} from '../Vigilance/index';
@Vigilant("Bloom", "Bloom", {
getCategoryComparator: () => (a, b) => {
const categories = ["General", "Dungeons", "Solvers", "Terminals", "Gui", "Party Finder", "Dungeon Chest Profit"];
return categories.indexOf(a.name) - categories.indexOf(b.name);
}
})
class Config {
constructor() {
this.initialize(this)
const lines = [
"",
"&b/bl setkey <api key> &r- Set your API key.",
"",
"&b/ds <player> &r- Dungeon Stats.",
"&b/mem <player> &r- Guild Stats.",
"&b//skills <player> &r- Show a player's skills.",
"&b//slayer <player> &r- Show a player's slayer stats.",
"&b//kuudra <player> &r- Shows kuudra stats for a player.",
"",
"&b//rp [...exclude] &r- Reparty (Add names to exclude players).",
"&b//ping &r- Calculates your ping.",
"&b/ptr &r- Transfer party to random player.",
"&b/colors &r- Show all of the formatting codes.",
"&b/dc <player1> <player2> &r- Show the cata XP difference between two players.",
"&b//pb <floor_number> &r- Show the S+ PB's of the whole party on a floor.",
"",
"&b//ai &r- Runs /p settings allinvite",
""
]
const maxLength = Math.max(...lines.map(a => Renderer.getStringWidth(a)))
this.setCategoryDescription("General",
`
&6&l&nBloom
${lines.map(a => a !== "" ? padText(a + "&0", ".", maxLength) : a).join("\n")}
&6UnclaimedBloom6 is very cool and cool
`
)
}
stackTrackerGui = new Gui()
partyOverlayMoveGui = new Gui()
cooldownMoveGui = new Gui()
toggleSprintMove = new Gui()
chMapMoveGui = new Gui()
rngMeterMoveGui = new Gui()
cellsAlignMoveGui = new Gui()
// ---------------------------------------------------------------
// General
@SwitchProperty({
name: "Hide Lightning",
description: "Stops lightning from being rendered.",
category: "General",
subcategory: "Lightning"
})
hideLightning = false
@SwitchProperty({
name: "Rejoin Reparty",
description: "Automatically accept the party invitation after the leader has recently disbanded the party (Last 10 seconds, only accepts the same person who disbanded).",
category: "General",
subcategory: "Reparty"
})
autoRejoinReparty = false;
@SliderProperty({
name: "Delay",
description: "Delay before accepting the party invite.",
category: "General",
subcategory: "Reparty",
min: 0,
max: 1000
})
autoRejoinRepartyDelay = 500;
// Chat Replacer
@SwitchProperty({
name: "Chat Editor",
description: "Replace some words in chat like 'ez' bypass, '=/' into not equals etc",
category: "General",
subcategory: "Chat Replacer"
})
chatEditor = false;
// Reparty
@SwitchProperty({
name: "Auto Reparty",
description: "Automatically reparty after the dungeon boss has been defeated if you are the party leader.\n&eNOTE: If another mod hides boss messages this will not work.",
category: "General",
subcategory: "Reparty"
})
autoReparty = false;
// Useless Messages
@SwitchProperty({
name: "Block Useless Messages",
description: "Blocks useless or spammy messages from being received in chat.",
category: "General",
subcategory: "Messages"
})
blockUselessMessages = false;
// Auto Transfer
@SwitchProperty({
name: "Auto Transfer",
description: "Automatically transfers the party to someone else",
category: "General",
subcategory: "Party"
})
autoTransfer = false;
@SwitchProperty({
name: "Gyro Radius",
description: "Renders a circle where the gyro will suck in mods.",
category: "General",
subcategory: "Gyro"
})
gyroCircle = false;
@SwitchProperty({
name: "Toggle Sprint",
description: "Automatically Sprint",
category: "General",
subcategory: "Toggle Sprint"
})
toggleSprint = false;
@SwitchProperty({
name: "Toggle Sprint Overlay",
description: "Renders text on your screen when toggle sprint is enabled.",
category: "General",
subcategory: "Toggle Sprint"
})
toggleSprintOverlay = false;
@ButtonProperty({
name: "Move Toggle Sprint",
description: "Move",
category: "General",
subcategory: "Toggle Sprint"
})
MoveToggleSprint() {
this.toggleSprintMove.open()
};
@TextProperty({
name: "Sprinting Enabled Text",
category: "The text to be showed when toggle sprint is enabled",
category: "General",
subcategory: "Toggle Sprint",
placeholder: "Sprinting Enabled"
})
toggleSprintText = "";
@SwitchProperty({
name: "No Death Animation",
description: "Removes the death animation when an entity is killed.",
category: "General",
subcategory: "Death Animation"
})
noDeathAnimation = false;
@SwitchProperty({
name: "Hide Gray Numbers",
description: "Hides the gray damage numbers.",
category: "General",
subcategory: "Damage Numbers"
})
hideGrayDamageNumbers = false;
@SwitchProperty({
name: "Hide Enchants Damage",
description: "Hides the other damage numbers from enchants like fire aspect, thunderlord, venomous etc.",
category: "General",
subcategory: "Damage Numbers"
})
hideEnchantDamageNumbers = false;
@SwitchProperty({
name: "Hide 0 Health Nametags",
description: "Hides armor stands which have 0 health. Eg '[Lv100] Noob 0/100k ❤' would get hidden.",
category: "General",
subcategory: "0 Health Nametags"
})
hide0HealthNametags = false;
@SwitchProperty({
name: "Etherwarp Overlay",
description: `When holding an AOTE or AOTV, will highlight the block you can etherwarp to.`,
category: "General",
subcategory: "Etherwarp"
})
etherwarpOverlay = false;
@SwitchProperty({
name: "Only Show When Sneaking",
description: "Will only show the etherwarp overlay when you are sneaking.",
category: "General",
subcategory: "Etherwarp"
})
etherwarpOverlayOnlySneak = true;
@SwitchProperty({
name: "Sync With Server",
description: `Makes the etherwarp prediction always be accurate, but will look less smooth.`,
category: "General",
subcategory: "Etherwarp"
})
etherwarpSyncWithServer = false;
@SwitchProperty({
name: "Show Fail Location",
description: `If the etherwarp will fail, shows the block causing the teleport to fail.`,
category: "General",
subcategory: "Etherwarp"
})
etherwarpShowFailLocation = false;
@SelectorProperty({
name: "Highlight Type",
description: "How to highlight the block for the etherwarp overlay.",
category: "General",
subcategory: "Etherwarp",
options: [
"Edges",
"Edges (Phase)",
"Filled",
"Filled (Phase)",
"Both",
"Both (Phase)"
]
})
etherwarpHighlightType = 0;
@ColorProperty({
name: "Overlay Color",
description: "The color of the overlay when a valid etherwarp spot is found.",
category: "General",
subcategory: "Etherwarp"
})
etherwarpOverlayColor = new Color(0, 1, 0, 1);
@ColorProperty({
name: "Invalid Teleport Color",
description: "The color of the overlay when the teleport is not possible. (Requires 'Show Fail Location' to be enabled)",
category: "General",
subcategory: "Etherwarp"
})
etherwarpOverlayFailColor = new Color(1, 0, 0, 1);
@SwitchProperty({
name: "Hide Crosshair in Third Person",
description: "Hides your crosshair when in third person view.",
category: "General",
subcategory: "Third Person"
})
hideThirdPersonCrosshair = false;
@SwitchProperty({
name: "Item Price Lore",
description: "Shows the lowest BIN or bazaar buy and sell prices in every item's lore.",
category: "General",
subcategory: "Price Info"
})
itemPriceLore = false;
@SwitchProperty({
name: "Item Value Lore",
description: "Shows the item's value in the bottom of the item's lore. This is different from the price info as it takes into account upgrades (Recombs, scrolls, enchants, stars etc).",
category: "General",
subcategory: "Price Info"
})
itemValueLore = false;
@SwitchProperty({
name: "Hide Falling Blocks",
description: "Prevents falling blocks from being rendered.",
category: "General",
subcategory: "Falling Blocks"
})
hideFallingBlocks = false;
// ------------------------------------------
// Dungeons
// Run Overview
@SwitchProperty({
name: "Custom End Info",
description: "Shows nicer looking stats in chat after the run has ended including secrets.",
category: "Dungeons",
subcategory: "Dungeon End Stats"
})
customEndInfo = false;
@SwitchProperty({
name: "Run Overview",
description: "Shows the run overview for the current run on the screen.",
category: "Dungeons",
subcategory: "Run Overview"
})
runOverview = false;
@ButtonProperty({
name: "Move",
description: "Move the run overview overlay",
category: "Dungeons",
subcategory: "Run Overview",
placeholder: "Move"
})
MoveOverviewGui() {
ChatLib.command("bloommoverunoverview", true)
};
@SwitchProperty({
name: "Run Splits",
description: "Shows the Run Splits for the current run on screen. Will also keep track of your fastest splits and show how far away you are from them eg (+2.4s)",
category: "Dungeons",
subcategory: "Run Splits"
})
runSplits = false;
@ButtonProperty({
name: "Move",
description: "Move the run splits overlay",
category: "Dungeons",
subcategory: "Run Splits",
placeholder: "Move"
})
MoveRunSplitsGui() {
ChatLib.command("bloommoverunsplits", true)
};
@SwitchProperty({
name: "Dungeon Warp Cooldown",
description: "Show how much longer until you can warp into a new Dungeon.",
category: "Dungeons",
subcategory: "Cooldown"
})
dungeonCooldown = false;
@ButtonProperty({
name: "Move",
description: "Move the warp cooldown text",
category: "Dungeons",
subcategory: "Cooldown",
placeholder: "Move"
})
MoveCooldownGui() {
ChatLib.command("opendungeoncooldowngui", true)
};
@SwitchProperty({
name: "Crystal Timer",
description: "Says how long it took for you to get the crystal after entering the floor 7 boss.",
category: "Dungeons",
subcategory: "Crystal"
})
crystalTimer = false;
@SwitchProperty({
name: "Spirit Leap Names",
description: "Show player's usernames underneath their heads in the spirit leap and ghost teleport gui (Like SBE's but shows the full name).",
category: "Dungeons",
subcategory: "Spirit Leap"
})
spiritLeapNames = false;
@SwitchProperty({
name: "Blaze Timer",
description: "Shows how long it took you to complete blaze puzzle.\nNormal time begins when the first blaze is killed, true time (hover over message) begins when the blazes have spawned.",
category: "Dungeons",
subcategory: "Blaze"
})
blazeTimer = false;
@SwitchProperty({
name: "Player Logging",
description: `
&aLogs information about your dungeon runs:
- The Floor
- Run Time
- Run Score
- When the run was completed
- Who you played with
- Secrets found by everyone in the party
- Deaths (During clear and in boss)
&aThis information can be viewed later using the /plogs command.
&aThe /plogs command can take in a range of arguments to narrow
&athe runs which are shown:
/plogs on it's own will show every run you ever logged along
with which floors those runs were on, which players you played
with the most and some information about how each class
performed.
However using filters, you can filter only S+ runs, only runs with
certain people, runs within the past week, months etc.
For example: &b/plogs &cp:UnclaimedBloom6,Hosted &et:30d &as:>300 &bf:f7 &r
would show runs logged with &cUnclaimedBloom6 and Hosted &ron &bF7
the past &e30 days &rwith a &ascore of 300 or more&r.
&a&nArguments List:
* &bp:player1,player2, ... &r- Filter based on players in the party,
separated by a comma and no space.
* &bt:<time> &r- Filter based on how long ago the run was. Eg &6t:30d
&rfor &e30 days&r, &6t:1d8h &rfor &e1 day, 8 hours &retc.
* &bps:<party_size> &r- Filter based on the party size. Eg &6ps:2
&rfor duo runs, &6ps:>1 &rfor parties with more than 1 player etc.
* &bs:<score> &r- Filter based off score. Eg &6s:>300 &rwould show
runs with a score of 300 or more, &6s:<300 &rwould show runs with
less than 300 score. &6s:317 &rwould show runs with
exactly 317 score.
* &bf:<floor> &r- Filter runs based off floor. Eg &6f:f5 &rwould show only
F5 runs, &6f:f7 &ronly F7 etc.
&c&nAn API key must also be set.&r &cTo set it, run &b/api new
&cor &b/bcore setkey <API_KEY>&c.
`,
category: "Dungeons",
subcategory: "Player Logs"
})
playerLogging = false;
@SwitchProperty({
name: "Disable Mort Messages",
description: "Disables mort message. Enabling this will not conflict with this or any other CT modules, unlike Skytils or SBA.",
category: "Dungeons",
subcategory: "Mort"
})
disableMortMessages = false;
@SwitchProperty({
name: "&dRNG Meter",
description: "Tracks your current RNG meter progress and displays it on the screen during a Dungeon.",
category: "Dungeons",
subcategory: "RNG Meter"
})
rngMeter = false;
@SwitchProperty({
name: "&dPost-Run Only",
description: "Only render the RNG Meter after the dungeon run has ended.",
category: "Dungeons",
subcategory: "RNG Meter"
})
rngMeterPostRun = true;
@SwitchProperty({
name: "&dBackground",
description: "Render a transparent black background behind the gui to make it stand out.",
category: "Dungeons",
subcategory: "RNG Meter"
})
rngMeterBackground = true;
@SwitchProperty({
name: "&dWarn when close",
description: "Warns you when the RNG meter is almost filled.",
category: "Dungeons",
subcategory: "RNG Meter"
})
rngMeterWarnClose = true;
@SliderProperty({
name: "&dRemaining Score Alert",
description: "How much score remaining until the module alerts you that your rngmeter is close to being filled.",
category: "Dungeons",
subcategory: "RNG Meter",
min: 0,
max: 2000
})
rngMeterRemainingAlert = 1200;
@ButtonProperty({
name: "&dMove RNG Meter Gui",
description: "Move the RNG meter gui.",
category: "Dungeons",
subcategory: "RNG Meter"
})
MoveRNGMeterGui() {
this.rngMeterMoveGui.open()
}
@SwitchProperty({
name: "Terminal Splits",
description: "Prints in chat how long each section of the terminal phase took.",
category: "Dungeons",
subcategory: "Terminals"
})
terminalSplits = false;
@SwitchProperty({
name: "Terminal Tracker",
description: "Keeps track of how many terminals, devices and levers each player did.",
category: "Dungeons",
subcategory: "Terminals"
})
terminalTracker = false;
@SwitchProperty({
name: "Terminal Timer",
description: `
Tells you how long it took you to complete a terminal. Will also track PBs for each terminal.
&cNOTE: This will depend greatly on ping. It times from when the gui is opened, to when the terminal completed message appears in chat (Term closed).
`,
category: "Dungeons",
subcategory: "Terminals"
})
terminalTimer = false;
@SwitchProperty({
name: "Hide Soulweaver Skulls",
description: `Hides the skulls which are spawned by the Soulweaver Gloves in Dungeons.\nNote: Will only hide newly spawned skulls. If you turn this on when skulls are already spawned, those will not be removed.`,
category: "Dungeons",
subcategory: "Soulweaver Gloves"
})
hideSoulweaverSkulls = false;
@SwitchProperty({
name: "Show Secret Clicks",
description: `Tells you when you click on a secret by rendering a box around where the secret is.`,
category: "Dungeons",
subcategory: "QoL"
})
showSecretClicks = false;
@ColorProperty({
name: "Secret Click Color",
description: "Change the highlight color of the secret when you click it.",
category: "Dungeons",
subcategory: "QoL"
})
showSecretClicksColor = Color.GREEN;
@SwitchProperty({
name: "Hide Blessing Messages",
description: "Hides the chat messages which are sent when blessings are picked up in Dungeons.",
category: "Dungeons",
subcategory: "QoL"
})
hideBlessingMessages = false;
@SwitchProperty({
name: "&aTerminal Solvers",
description: "The main toggle to enable and disable terminal solvers.",
category: "Terminals",
subcategory: "Terminal Solvers"
})
terminalSolvers = false;
@SwitchProperty({
name: "Numbers Solver",
description: "Solver for the numbers terminal",
category: "Terminals",
subcategory: "Terminal Solvers"
})
numbersTerminalSolver = true;
@SwitchProperty({
name: "Colors Solver",
description: "Solver for the colors terminal",
category: "Terminals",
subcategory: "Terminal Solvers"
})
colorsTerminalSolver = true;
@SwitchProperty({
name: "Starts With Solver",
description: "Solver for the 'What starts with __' terminal",
category: "Terminals",
subcategory: "Terminal Solvers"
})
startsWithTerminalSolver = true;
@SwitchProperty({
name: "Rubix Terminal Solver",
description: "Solver for the 'Change all to same color' terminal",
category: "Terminals",
subcategory: "Terminal Solvers"
})
rubixTerminalSolver = true;
@SwitchProperty({
name: "Hide Wrong Items",
description: "Hides the wrong items when in the 'Whats starts with' or colors terminal.",
category: "Terminals"
})
hideWrongTerminalItems = false;
@SwitchProperty({
name: "Hide Terminal Tooltips",
description: "Stops item tooltips from being rendered whilst in a terminal.",
category: "Terminals"
})
hideTerminalTooltips = false;
@SwitchProperty({
name: "Don't Pickup Items",
description: "Prevents you from picking up items in terminals.",
category: "Terminals"
})
terminalPreventItemPickup = false;
@SwitchProperty({
name: "Block Wrong Clicks",
description: "Prevents you from clicking the wrong item in terminals.",
category: "Terminals"
})
terminalBlockWrongClicks = false;
@SwitchProperty({
name: "Auto Architect's First Draft",
description: "Automatically runs /gfs architect's first draft 1 when you fail a puzzle in dungeons.",
category: "Dungeons",
subcategory: "QoL",
})
autoArchitectDraft = false;
@SwitchProperty({
name: "Only Self",
description: "Only grab an architect's first draft when you fail a puzzle, not someone else. ",
category: "Dungeons",
subcategory: "QoL",
})
autoArchitectDraftSelf = true;
@SwitchProperty({
name: "Water Board Timer",
description: "Tracks how long it takes you to do the Water Board puzzle. Will print how long it took to get the chest since entering the puzzle, since the first lever pull and finally from room enter.",
category: "Dungeons",
subcategory: "Puzzle Timers",
})
waterBoardTimers = false;
@SwitchProperty({
name: "Blood Camp Timer",
description: "Displays when the Watcher mobs should be killed to guarentee a better blood camp",
category: "Dungeons",
subcategory: "QoL",
})
watcherClear = false;
// ---------------------------------------------------------------
// Solvers
@SwitchProperty({
name: "Mastery",
description: "Show the amount of time left before the wool blocks disappear in the Dojo Mastery minigame. Text color changes from red -> yellow -> green depending on the wool color (Green wool = red text).",
category: "Solvers",
subcategory: "Dojo"
})
dojoMastery = false
@SwitchProperty({
name: "Livid Solver",
description: "Draws a box around the correct Livid in Floor 5.",
category: "Solvers",
subcategory: "Livid"
})
lividSolver = false
@SwitchProperty({
name: "Hide Wrong Livids",
description: "Stops incorrect livids from rendering in the floor 5 boss fight. Requires livid solver to be enabled.",
category: "Solvers",
subcategory: "Livid"
})
hideWrongLivids = false
@SwitchProperty({
name: "Blaze Solver",
description: "Blaze Solver!",
category: "Solvers",
subcategory: "Blaze Solver"
})
blazeSolver = false;
@SwitchProperty({
name: "Line to Next Blaze",
description: "Draws a line to the next blaze to shoot for the blaze solver.",
category: "Solvers",
subcategory: "Blaze Solver"
})
blazeSolverNextLine = false;
@SliderProperty({
name: "Blaze Lines",
description: "The maximum number of lines to render on the blaze puzzle",
category: "Solvers",
subcategory: "Blaze Solver",
min: 0,
max: 10
})
blazeSolverLines = 2;
@SwitchProperty({
name: "Trivia Solver",
description: "Quiz puzzle",
category: "Solvers",
subcategory: "Trivia"
})
triviaSolver = false;
@SwitchProperty({
name: "Teleport Maze Solver",
description: "tp maze solver!\n&cRed &rshows the pads you've already been to, &aGreen &rshows the final teleport pad.",
category: "Solvers",
subcategory: "Teleport Maze"
})
tpMazeSolver = false;
// Simon Says
@SwitchProperty({
name: "Simon Says Solver",
description: "Simon says for terminals!",
category: "Solvers",
subcategory: "Simon Says"
})
simonSolver = false;
@SelectorProperty({
name: "Simon Says Style",
description: "How the simon says solver renders the solution.",
category: "Solvers",
subcategory: "Simon Says",
options: [
"Flat",
"Box"
]
})
simonSolverStyle = 1;
@SwitchProperty({
name: "Cancel Incorrect Clicks",
description: "Cancels wrong clicks! wow !!\n&eSneaking will stop blocking clicks.",
category: "Solvers",
subcategory: "Simon Says"
})
simonCancelClicks = true;
@SwitchProperty({
name: "Three Weirdos Solver",
description: "Highlights the correct chest in the Three Weirdos dungeon room.",
category: "Solvers",
subcategory: "Three Weirdos"
})
weirdosSolver = false;
@SwitchProperty({
name: "Arrow Align Solver",
description: "Solves the arrow align device in the third terminal section on F7.",
category: "Solvers",
subcategory: "Arrow Align"
})
arrowAlignSolver = false;
@SwitchProperty({
name: "Block Arrow Align Clicks",
description: "Blocks incorrect clicks on the arrow align device. Can be overridden by sneaking.",
category: "Solvers",
subcategory: "Arrow Align"
})
arrowAlignSolverBlockClicks = false;
@SwitchProperty({
name: "Invert Sneak",
description: "If block wrong clicks is enabled, then instead of blocking clicks when standing, block clicks when sneaking only.",
category: "Solvers",
subcategory: "Arrow Align"
})
alignSolverInvertSneak = false;
// ---------------------------------------------------------------
// Gui
@SwitchProperty({
name: "Speed Display",
description: "Display your current speed on your screen.",
category: "Gui",
subcategory: "Speed Display"
})
speedDisplay = false;
@ButtonProperty({
name: "Move",
description: "Move the speed display",
category: "Gui",
subcategory: "Speed Display",
placeholder: "Move"
})
MoveSpeedDisplay() {
ChatLib.command(`bloomeditspeedoverlay`, true)
};
@SwitchProperty({
name: "Stack Tracker",
description: "Renders the number of stacks you currently have on armor pieces like Crimson, Terror etc.",
category: "Gui",
subcategory: "Stack Tracker"
})
stackTracker = false;
@ButtonProperty({
name: "Move",
description: "Move Stack Tracker",
category: "Gui",
subcategory: "Stack Tracker",
placeholder: "Move"
})
MoveStackTracker() {
this.stackTrackerGui.open()
};
@SwitchProperty({
name: "Party List Overlay",
description: "Show the party list on-screen",
category: "Gui",
subcategory: "Party"
})
partyOverlay = false;
@ButtonProperty({
name: "Move",
description: "Move the party overlay",
category: "Gui",
subcategory: "Party",
placeholder: "Move"
})
MovePartyOverlay() {
this.partyOverlayMoveGui.open()
};
@SwitchProperty({
name: "Cake Numbers",
description: "Show which year a new year cake is without having to hover over it.",
category: "Gui",
subcategory: "New Year Cakes"
})
cakeNumbers = false;
@SwitchProperty({
name: "Crystal Hollows Map",
description: "Shows where all of the main areas of the Crystal Hollows are as well as your own head.",
category: "Gui",
subcategory: "Crystal Hollows"
})
chMap = false;
@ButtonProperty({
name: "Move CH Map",
description: "Move the crystal hollows map and change its size.",
category: "Gui",
subcategory: "Crystal Hollows",
placeholder: "Move"
})
MoveCHMap() {
this.chMapMoveGui.open()
};
@SwitchProperty({
name: "Cells Align Timer",
description: `
Displays a timer on your screen showing the remaining time before you can use cells align again.
If you are a mage, the mage cooldown reduction will be accounted for.
`,
category: "Gui",
subcategory: "Cells Align"
})
cellsAlignTimer = false;
@ButtonProperty({
name: "Move Align",
description: "Move and scale the cells align display.",
category: "Gui",
subcategory: "Cells Align",
placeholder: "Move"
})
MoveCellsAlign() {
this.cellsAlignMoveGui.open()
};
@SwitchProperty({
name: "Container Value",
description: `Shows the total value of every item in certain containers (Like backpacks, ender chest, wardrobe and chests), as well as each item's value.`,
category: "Gui",
subcategory: "Container Value"
})
containerValue = false;
@SwitchProperty({
name: "Book Craft Value",
description: `Instead of showing the price of the book at it's current tier, show the value of the book if it were combined into its max tier. Eg Ultimate Wise 1 would be worth Ultimate Wise 5 / 16. Price is calculated as sell offer.`,
category: "Gui",
subcategory: "Container Value"
})
containerValueCraftBooks = false;
@SwitchProperty({
name: "Item Value Overlay",
description: "Shows a detailed list of an items's value on the left side of the screen when hovered over.",
category: "Gui",
subcategory: "Item Value"
})
itemValueOverlay = false;
@ButtonProperty({
name: "Edit Location",
description: "Change the location (and scale) of the item value overlay",
category: "Gui",
subcategory: "Item Value"
})
ItemValueOverlayEdit() {
ChatLib.command(`edititemvalueoverlay`, true)
}
// ---------------------------------------------------------------
// Auto Kicker
@SwitchProperty({
name: "Better Party Finder Message",
description: "Changes the party finder player joined messages to take up only one line and adds buttons to kick, ignore and /pv the player.",
category: "Party Finder",
subcategory: "Buttons"
})
betterPFMessage = false;
@SwitchProperty({
name: "Auto Kick",
description: "Automatically kicks players who join if they don't meet certain requirements",
category: "Party Finder",
subcategory: "Auto Kicker"
})
autoKicker = false;
@SwitchProperty({
name: "Kick Everyone",
description: "Automatically kicks anyone who joins the party.",
category: "Party Finder",
subcategory: "Auto Kicker"
})
autoKickEveryone = false;
@TextProperty({
name: "Minimum Secrets",
description: "Minimum amount of secrets for a player not to be kicked from the party",
category: "Party Finder",
subcategory: "Auto Kicker",
placeholder: "Secrets"
})
akSecretMin = "3000";
@SwitchProperty({
name: "Recent Kick",
description: "Automatically kick players who have been kicked recently",
category: "Party Finder",
subcategory: "Auto Kicker"
})
akRecentKick = false;
@SwitchProperty({
name: "Kick Classes",
description: "Automatically kick players who join with specified classes.",
category: "Party Finder",
subcategory: "Auto Kicker"
})
akKickClasses = false;
@TextProperty({