@@ -1547,6 +1547,8 @@ void Cmd_CallVote_f( gentity_t *ent ) {
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Com_sprintf ( level .voteDisplayString , sizeof ( level .voteDisplayString ), "%s" , level .voteString );
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}
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+ G_LogPrintf ( "callvote: %s: %s\n" , ent -> player -> pers .netname , level .voteDisplayString );
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+
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trap_SendServerCommand ( -1 , va ("print \"%s called a vote.\n\"" , ent -> player -> pers .netname ) );
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// start the voting, the caller automatically votes yes
@@ -1595,9 +1597,11 @@ void Cmd_Vote_f( gentity_t *ent ) {
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if ( tolower ( msg [0 ] ) == 'y' || msg [0 ] == '1' ) {
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level .voteYes ++ ;
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trap_SetConfigstring ( CS_VOTE_YES , va ("%i" , level .voteYes ) );
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+ G_LogPrintf ( "vote: %s: yes\n" , ent -> player -> pers .netname );
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} else {
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level .voteNo ++ ;
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trap_SetConfigstring ( CS_VOTE_NO , va ("%i" , level .voteNo ) );
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+ G_LogPrintf ( "vote: %s: no\n" , ent -> player -> pers .netname );
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}
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// a majority will be determined in CheckVote, which will also account
@@ -1715,6 +1719,8 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) {
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Com_sprintf ( level .teamVoteString [cs_offset ], sizeof ( level .teamVoteString [cs_offset ] ), "%s %s" , arg1 , arg2 );
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+ G_LogPrintf ( "callteamvote: %s on %s team: %s\n" , ent -> player -> pers .netname , TeamName ( team ), level .teamVoteString [cs_offset ] );
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+
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for ( i = 0 ; i < level .maxplayers ; i ++ ) {
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if ( level .players [i ].pers .connected == CON_DISCONNECTED )
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continue ;
@@ -1778,9 +1784,11 @@ void Cmd_TeamVote_f( gentity_t *ent ) {
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if ( tolower ( msg [0 ] ) == 'y' || msg [0 ] == '1' ) {
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level .
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teamVoteYes [cs_offset ]++ ;
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trap_SetConfigstring ( CS_TEAMVOTE_YES + cs_offset , va ("%i" , level .teamVoteYes [cs_offset ] ) );
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+ G_LogPrintf ( "teamvote: %s on %s team: yes\n" , ent -> player -> pers .netname , TeamName ( team ) );
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} else {
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level .teamVoteNo [cs_offset ]++ ;
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trap_SetConfigstring ( CS_TEAMVOTE_NO + cs_offset , va ("%i" , level .teamVoteNo [cs_offset ] ) );
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+ G_LogPrintf ( "teamvote: %s on %s team: no\n" , ent -> player -> pers .netname , TeamName ( team ) );
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}
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// a majority will be determined in TeamCheckVote, which will also account
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