|
1 |
| -// Here we have a functioning solutoin to your challenge from yesterday. |
2 |
| -// Today your goal is to refactor all of this code to use ES6 Classes. |
3 |
| -// The console.log() statements should still return what is expected of them. |
| 1 | +/* |
4 | 2 |
|
5 |
| -function GameObject(options) { |
6 |
| - this.createdAt = options.createdAt; |
7 |
| - this.dimensions = options.dimensions; |
8 |
| -} |
| 3 | +Prototype Refactor |
9 | 4 |
|
10 |
| -GameObject.prototype.destroy = function() { |
11 |
| - return `Object was removed from the game.`; |
12 |
| -}; |
| 5 | +1. Copy and paste your code or the solution from yesterday |
13 | 6 |
|
14 |
| -function CharacterStats(characterStatsOptions) { |
15 |
| - GameObject.call(this, characterStatsOptions); |
16 |
| - this.hp = characterStatsOptions.hp; |
17 |
| - this.name = characterStatsOptions.name; |
18 |
| -} |
| 7 | +2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them. |
19 | 8 |
|
20 |
| -CharacterStats.prototype = Object.create(GameObject.prototype); |
21 |
| - |
22 |
| -CharacterStats.prototype.takeDamage = function() { |
23 |
| - return `${this.name} took damage.`; |
24 |
| -}; |
25 |
| - |
26 |
| -function Humanoid(humanoidOptions) { |
27 |
| - CharacterStats.call(this, humanoidOptions); |
28 |
| - this.faction = humanoidOptions.faction; |
29 |
| - this.weapons = humanoidOptions.weapons; |
30 |
| - this.language = humanoidOptions.language; |
31 |
| -} |
32 |
| - |
33 |
| -Humanoid.prototype = Object.create(CharacterStats.prototype); |
34 |
| - |
35 |
| -Humanoid.prototype.greet = function() { |
36 |
| - return `${this.name} offers a greeting in ${this.language}.`; |
37 |
| -}; |
38 |
| - |
39 |
| -const mage = new Humanoid({ |
40 |
| - createdAt: new Date(), |
41 |
| - dimensions: { |
42 |
| - length: 2, |
43 |
| - widt
ED4F
h: 1, |
44 |
| - height: 1 |
45 |
| - }, |
46 |
| - hp: 5, |
47 |
| - name: 'Bruce', |
48 |
| - faction: 'Mage Guild', |
49 |
| - weapons: ['Staff of Shamalama'], |
50 |
| - language: 'Common Toungue' |
51 |
| -}); |
52 |
| - |
53 |
| -const swordsman = new Humanoid({ |
54 |
| - createdAt: new Date(), |
55 |
| - dimensions: { |
56 |
| - length: 2, |
57 |
| - width: 2, |
58 |
| - height: 2 |
59 |
| - }, |
60 |
| - hp: 15, |
61 |
| - name: 'Sir Mustachio', |
62 |
| - faction: 'The Round Table', |
63 |
| - weapons: ['Giant Sword', 'Shield'], |
64 |
| - language: 'Common Toungue' |
65 |
| -}); |
66 |
| - |
67 |
| -const archer = new Humanoid({ |
68 |
| - createdAt: new Date(), |
69 |
| - dimensions: { |
70 |
| - length: 1, |
71 |
| - width: 2, |
72 |
| - height: 4 |
73 |
| - }, |
74 |
| - hp: 10, |
75 |
| - name: 'Lilith', |
76 |
| - faction: 'Forest Kingdom', |
77 |
| - weapons: ['Bow', 'Dagger'], |
78 |
| - language: 'Elvish' |
79 |
| -}); |
80 |
| - |
81 |
| -console.log(mage.createdAt); // Today's date |
82 |
| -console.log(archer.dimensions); // { length: 1, width: 2, height: 4 } |
83 |
| -console.log(swordsman.hp); // 15 |
84 |
| -console.log(mage.name); // Bruce |
85 |
| -console.log(swordsman.faction); // The Round Table |
86 |
| -console.log(mage.weapons); // Staff of Shamalama |
87 |
| -console.log(archer.language); // Elvish |
88 |
| -console.log(archer.greet()); // Lilith offers a greeting in Elvish. |
89 |
| -console.log(mage.takeDamage()); // Bruce took damage. |
90 |
| -console.log(swordsman.destroy()); // Sir Mustachio was removed from the game. |
| 9 | +*/ |
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