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I tried to compile for Android. I have many problems with libiconv but finaly I fixed
bug when I run game on android give me this error
No implementation found for void org.godotengine.godot.GodotLib.initialize(org.godotengine.godot.Godot, boolean, java.lang.Object, boolean) (tried Java_org_godotengine_godot_GodotLib_initialize and Java_org_godotengine_godot_GodotLib_initialize__Lorg_godotengine_godot_Godot_2ZLjava_lang_Object_2Z)
Unfortunately I haven't personally tried doing any Android work with godot-go, so it might not yet be possible. I've done a little bit of work on other projects in the past with gomobile, and I think I've seen that error before when exporting a type that wasn't supported: https://godoc.org/golang.org/x/mobile/cmd/gobind#hdr-Type_restrictions
Description
I tried to compile for Android. I have many problems with libiconv but finaly I fixed
bug when I run game on android give me this error
I build shared library with this command
Details
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