- Introduction
- Variables
- Functions
- Objects and Data Structures
- Classes
- Testing
- Concurrency
- Error Handling
- Formatting
- Comments
Software engineering principles, from Robert C. Martin's book Clean Code, adapted for JavaScript. This is not a style guide. It's a guide to producing readable, reusable, and refactorable software in JavaScript.
Not every principle herein has to be strictly followed, and even fewer will be universally agreed upon. These are guidelines and nothing more, but they are ones codified over many years of collective experience by the authors of Clean Code.
Our craft of software engineering is just a bit over 50 years old, and we are still learning a lot. When software architecture is as old as architecture itself, maybe then we will have harder rules to follow. For now, let these guidelines serve as a touchstone by which to assess the quality of the JavaScript code that you and your team produce.
One more thing: knowing these won't immediately make you a better software developer, and working with them for many years doesn't mean you won't make mistakes. Every piece of code starts as a first draft, like wet clay getting shaped into its final form. Finally, we chisel away the imperfections when we review it with our peers. Don't beat yourself up for first drafts that need improvement. Beat up the code instead!
Bad:
const yyyymmdstr = moment().format('YYYY/MM/DD');
Good:
const yearMonthDay = moment().format('YYYY/MM/DD');
Bad:
getUserInfo();
getClientData();
getCustomerRecord();
Good:
getUser();
We will read more code than we will ever write. It's important that the code we do write is readable and searchable. By not naming variables that end up being meaningful for understanding our program, we hurt our readers. Make your names searchable. Tools like buddy.js and ESLint can help identify unnamed constants.
Bad:
// What the heck is 525600 for?
for (let i = 0; i < 525600; i++) {
runCronJob();
}
Good:
// Declare them as capitalized `const` globals.
const MINUTES_IN_A_YEAR = 525600;
for (let i = 0; i < MINUTES_IN_A_YEAR; i++) {
runCronJob();
}
Bad:
const cityStateRegex = /^(.+)[,\\s]+(.+?)\s*(\d{5})?$/;
saveCityState(cityStateRegex.match(cityStateRegex)[1], cityStateRegex.match(cityStateRegex)[2]);
Good:
const cityStateRegex = /^(.+)[,\\s]+(.+?)\s*(\d{5})?$/;
const match = cityStateRegex.match(cityStateRegex)
const city = match[1];
const state = match[2];
saveCityState(city, state);
Explicit is better than implicit.
Bad:
const locations = ['Austin', 'New York', 'San Francisco'];
locations.forEach((l) => {
doStuff();
doSomeOtherStuff();
// ...
// ...
// ...
// Wait, what is `l` for again?
dispatch(l);
});
Good:
const locations = ['Austin', 'New York', 'San Francisco'];
locations.forEach((location) => {
doStuff();
doSomeOtherStuff();
// ...
// ...
// ...
dispatch(location);
});
If your class/object name tells you something, don't repeat that in your variable name.
Bad:
const Car = {
carMake: 'Honda',
carModel: 'Accord',
carColor: 'Blue'
};
function paintCar(car) {
car.carColor = 'Red';
}
Good:
const Car = {
make: 'Honda',
model: 'Accord',
color: 'Blue'
};
function paintCar(car) {
car.color = 'Red';
}
Bad:
function createMicrobrewery(name) {
let breweryName;
if (name) {
breweryName = name;
} else {
breweryName = 'Hipster Brew Co.';
}
}
Good:
function createMicrobrewery(name) {
const breweryName = name || 'Hipster Brew Co.'
}
Limiting the amount of function parameters is incredibly important because it makes testing your function easier. Having more than three leads to a combinatorial explosion where you have to test tons of different cases with each separate argument.
Zero arguments is the ideal case. One or two arguments is ok, and three should be avoided. Anything more than that should be consolidated. Usually, if you have more than two arguments then your function is trying to do too much. In cases where it's not, most of the time a higher-level object will suffice as an argument.
Since JavaScript allows us to make objects on the fly, without a lot of class boilerplate, you can use an object if you are finding yourself needing a lot of arguments.
Bad:
function createMenu(title, body, buttonText, cancellable) {
// ...
}
Good:
const menuConfig = {
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
}
function createMenu(config) {
// ...
}
This is by far the most important rule in software engineering. When functions do more than one thing, they are harder to compose, test, and reason about. When you can isolate a function to just one action, they can be refactored easily and your code will read much cleaner. If you take nothing else away from this guide other than this, you'll be ahead of many developers.
Bad:
function emailClients(clients) {
clients.forEach((client) => {
const clientRecord = database.lookup(client);
if (clientRecord.isActive()) {
email(client);
}
});
}
Good:
function emailClients(clients) {
clients
.filter(isClientActive)
.forEach(email);
}
function isClientActive(client) {
const clientRecord = database.lookup(client);
return clientRecord.isActive();
}
Bad:
function addToDate(date, month) {
// ...
}
const date = new Date();
// It's hard to to tell from the function name what is added
addToDate(date, 1);
Good:
function addMonthToDate(month, date) {
// ...
}
const date = new Date();
addMonthToDate(date, 1);