Are consumable objects hard to use? #426
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Hey SylkieGamer, I assume you meant "combineable objects" in the subject (instead of consumable). While it is possible to make the items combine with the "move" interaction (default left-click), I decided against it as it might make players accidentally combine items they might just want to move around - applying "use" instead makes it more deliberate - but it also can cause what you ran into. I'll update the item description of the current combinable objects to include a hint for the player on how to combine the items. Generally speaking though, I hear you - the way to make combinable items work in any game is tied to a surprising number of design decisions, and how inventory interactions in general are setup. What players are used to as defaults plays a big role (left-click or right-click for moving items?), also what might feel weird with mouse/kb can feel way better on a gamepad, and so on. There's no ultimate general solution to this, only what feels right for you or your game. I encourage devs to customize Cogito to fit their projects needs and am happy to help out on the way. |
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I don't know if this is the right place to ask this but I'm wondering if it's just me?
I just spent 3 days trying to figure out if I had broken something or if it was a bug. I could not for the life of me combine the ripped pages in the demo scene. I mean I learned a lot about creating cogito objects, but It took a misclick after 3 days to find out that you select one page with left click, take it over to the other page and right click to "Use" them together.
I don't know why but I've just been left clicking every time I try to use them and combine them. Has that been a problem for anyone else?
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