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<!DOCTYPE html>
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<!-- Copyright 1998-2026 by Northwoods Software Corporation. -->
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<div class="px-4 pb-16 w-full overflow-hidden prose">
<h1>Layers and Z-ordering</h1>
<p>
All <a>Part</a>s that are in a <a>Diagram</a> actually belong to a <a>Layer</a> in the diagram. You can control the visibility, Z-order, and various user
permissions for all of the parts in each layer.
</p>
<p>
Parts can be individually modified to toggle their visibility using <a>Part.visible</a> or <a>Part.opacity</a>. Parts can be individually Z-ordered within
layers using <a>Part.zOrder</a>.
</p>
<h2 id="StandardLayers">Standard Layers</h2>
<p>
Every Diagram starts off with several standard layers. These are their <a>Layer.name</a>s, in order from furthest behind to most in front:
</p>
<ul>
<li><b>"Grid"</b>, holding the <a>Diagram.grid</a> and any other static Parts that you wish to be behind everything</li>
<li><b>"ViewportBackground"</b>, holding Parts aligned to the viewport rather than in the document</li>
<li><b>"Background"</b></li>
<li><b>""</b>, the default layer</li>
<li><b>"Foreground"</b></li>
<li><b>"ViewportForeground"</b>, holding Parts aligned to the viewport rather than in the document</li>
<li><b>"Adornment"</b>, holding <a>Adornment</a>s for selection and various Tools</li>
<li><b>"Tool"</b>, holding Parts used in the execution of various Tools</li>
</ul>
<p>
The Layers "ViewportBackground" and "ViewportForeground" are for adding Parts that do not move with the Diagram scale or position, because they are aligned to
the viewport, so such Parts stay fixed to a specific point in the viewport. See the <a href="./legends.html#StaticParts">Legends intro page</a> for more
discussion.
</p>
<p>
Each Part is placed in a Layer according to its <a>Part.layerName</a>. The default value is the empty string. Use <a>Diagram.findLayer</a> to find a Layer
given a layer name. Change which layer a part is in by setting <a>Part.layerName</a>.
</p>
<p>
Changes to Parts in the "Grid", "Adornment", "Tool", and "Viewport..." Layers are automatically ignored by the <a>UndoManager</a>, because
<a>Layer.isTemporary</a> is true. Those Parts are also not selectable.
</p>
<h2 id="LayersExample">Layers Example</h2>
<p>
This example adds several <a>Layer</a>s to the diagram, each named by a color, and then creates a bunch of colored parts at random locations. Every
<a>Part.layerName</a> is data-bound to the "color" property of the node data.
</p>
<p>
In addition there are checkboxes for each layer, controlling the visibility of the respective layer. You can see how all of the parts of the same color appear
and disappear according to the value of the checkbox. Furthermore you can see how they all have the same depth in the Z-ordering.
</p>
<p>
Finally, each Part has a <a>Part.selectionChanged</a> function which puts the part in the "Foreground" layer when it is selected and back in its normal color
layer when it is not selected.
</p>
<pre class="lang-js" id="layers"><code>
// These new layers come in front of the standard regular layers,
// but behind the "Foreground" layer:
const forelayer = diagram.findLayer("Foreground");
diagram.addLayerBefore(new go.Layer({ name: "blue" }), forelayer);
diagram.addLayerBefore(new go.Layer({ name: "green" }), forelayer);
diagram.addLayerBefore(new go.Layer({ name: "orange" }), forelayer);
diagram.nodeTemplate = // no links or grouping, so can use the simpler Part class
new go.Part("Spot", {
selectionChanged: p => {
p.layerName = (p.isSelected ? "Foreground" : p.data.color);
},
layerChanged: (p, oldLayer, newLayer) => {
if (newLayer !== null) p.elt(1).text = newLayer.name;
}
})
.bind("layerName", "color")
.bind("location", "loc")
.add(
new go.Shape({ width: 80, height: 80 })
.bind("fill", "color"),
new go.TextBlock({ stroke: "white", font: "bold 12px sans-serif" })
);
const array = [];
for (let i = 0; i < 12; i++) {
const data = { loc: new go.Point(Math.random()*520, Math.random()*200) };
switch (Math.floor(Math.random()*3)) {
case 0: data.color = "blue"; break;
case 1: data.color = "green"; break;
case 2: data.color = "orange"; break;
default: data.color = "Foreground"; break;
}
array.push(data);
}
diagram.model.nodeDataArray = array;
diagram.undoManager.isEnabled = true;
// define this function so that the checkbox event handlers can call it
toggleVisible = (layername, e) => {
diagram.commit(d => {
const layer = d.findLayer(layername);
if (layer !== null) layer.visible = e.currentTarget.checked;
}, 'toggle ' + layername);
};
</code></pre>
<script>
goCode('layers', 610, 290);
</script>
Layer visibility:<br />
<input type="checkbox" checked="checked" onclick="toggleVisible('blue', event)" />blue
<input type="checkbox" checked="checked" onclick="toggleVisible('green', event)" />green
<input type="checkbox" checked="checked" onclick="toggleVisible('orange', event)" />orange
<input type="checkbox" checked="checked" onclick="toggleVisible('Foreground', event)" />Foreground
<h2 id="ZOrderExample">ZOrder Example</h2>
<p>
This example adds several <a>Part</a>s to one Layer (the default) in the diagram. Every <a>Part.zOrder</a> is data-bound to the "zOrder" property of the node
data, as is its text.
</p>
<p>
Buttons on the Part can be used to modify the z-order of each.
</p>
<pre class="lang-js" id="zOrder"><code>
function changeZOrder(amt, obj) {
diagram.commit(d => {
const data = obj.part.data;
d.model.set(data, "zOrder", data.zOrder + amt);
}, 'modified zOrder');
}
diagram.nodeTemplate =
new go.Part("Spot")
.bind("layerName", "color")
.bind("location", "loc")
.bind("zOrder")
.add(
new go.Shape({
width: 100, height: 100,
stroke: 'rgb(50,50,50)', fill: 'rgb(50,100,255)'
}),
new go.TextBlock({ font: "52px sans-serif", stroke: 'whitesmoke' })
.bind("text", "zOrder"),
go.GraphObject.build("Button", {
alignment: go.Spot.BottomLeft, alignmentFocus: go.Spot.BottomLeft,
click: (e, obj) => changeZOrder(-1, obj)
})
.add(
new go.Shape("LineH", { width: 14, height: 14 })
),
go.GraphObject.build("Button", {
alignment: go.Spot.BottomRight, alignmentFocus: go.Spot.BottomRight,
click: (e, obj) => changeZOrder(1, obj)
})
.add(
new go.Shape("PlusLine", { width: 14, height: 14 })
)
);
const array = [];
for (let i = 0; i < 12; i++) {
const data = { loc: new go.Point(Math.random()*500, Math.random()*200) };
data.zOrder = (Math.floor(Math.random()*20))
array.push(data);
}
diagram.model.nodeDataArray = array;
diagram.undoManager.isEnabled = true;
</code></pre>
<script>
goCode('zOrder', 610, 310);
</script>
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