MGCB & Content Pipeline doesn't build .fx file (Mac) #9028
Closed
dmanning23
started this conversation in
Content
Replies: 1 comment 1 reply
-
The MonoGame/Tools/MonoGame.Effect.Compiler/WineHelper.cs Lines 14 to 49 in caaa117 Here it first attempts to execute the process using the If you open a terminal and type either of the following commands, do you get a result back? wine64 --version
wine --version |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I have gone through all the steps on the "Setting Up For MacOS", including the steps under "Setup Wine For Effect Compilation".
Unfortuneately, the content pipeline is unable to build .fx files.
I've included screenshots of the error and command line verifying that win is setup for both bash & zshell:
Appreciate any help!!!
Beta Was this translation helpful? Give feedback.
All reactions