10000 GitHub - ManyamSanjayKumarReddy/Basic-Projects-in-C-Programming: Basic C Programming Mini Projects
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Project 1: Simple Calculator

Description: Create a basic calculator that can perform addition, subtraction, multiplication, and division. This program will take user input for two numbers and an operator and return the result.

Use Cases:

  • Use it to quickly perform basic arithmetic calculations without the need for a physical calculator.
  • Students can use it to verify their math homework.
  • Small businesses can use it for simple financial calculations.

Project 2: Number Guessing Game

Description: Develop a number guessing game where the computer generates a random number, and the user has to guess it within a certain number of attempts.

Use Cases:

  • Use it to test and improve your guessing skills.
  • Teachers can use it as an educational game to teach concepts like probabilities.
  • Have fun and challenge your friends to see who can guess the number in fewer attempts.

Project 3: Contact Management System

Description: Create a program to manage contacts. Users can add, view, update, and delete contacts. Use structures to represent each contact.

Use Cases:

  • Individuals can use it to organize their personal and professional contacts.
  • Small businesses can manage their customer or client contact information.
  • Event organizers can maintain a list of attendees and their details.

Project 4: Library Management System

Description: Design a basic library management system to manage books and borrowers. Use structures and file handling to store data.

Use Cases:

  • Libraries can use it to keep track of books, borrowers, and due dates.
  • Bookstores can manage their inventory and sales records.
  • Educational institutions can track textbooks and course materials.

Project 5: Student Grade Book

Description: Build a program that allows teachers to enter student grades and calculate the average, highest, and lowest scores.

Use Cases:

  • Teachers can use it for recording student grades and calculating statistics.
  • Students can check their own grades to monitor their academic performance.
  • Educational institutions can use it for generating reports and transcripts.

Project 6: Hangman Game

Description: Create a text-based Hangman game where players guess a word letter by letter within a limited number of attempts. The word is randomly chosen from a list.

Use Cases:

  • Individuals can enjoy it as an entertaining word-guessing game.
  • Teachers can use it to engage students and build vocabulary.
  • Language learners can practice spelling and word recognition.

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