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content/news/026/index.md

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@@ -140,17 +140,18 @@ September's full weekly devlogs: "This Week In Veloren...":
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![Connecting to different atoms](molecoole_first.gif)
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< 8000 br>
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Molecoole is a topdown action roguelite where you connect with different atoms to create the strongest Molecoole to defeat the baddies!
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by two brothers: [Márton] and [Dániel]
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In Molecoole the strongest focus is about making different combos by connecting atoms.
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The original version was made in Unity for a game jam
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but they decided to make an actual game out of it using the Bevy engine.
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It currently includes their own implementation for 2D animation, collision detection, particles.
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In September one of the main areas was making the game nicer to play, so they introduced the
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[ezing] crate and also implemented slowing the [game time].
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They are using the [LDtk] editor to make the level sections
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for the procedural generation.
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Molecoole is a topdown action roguelite where you connect with different atoms
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to create the strongest Molecoole to defeat the baddies! Molecoole was created
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by two brothers: [Márton] and [Dániel].
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In Molecoole the strongest focus is about making different combos by connecting
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atoms. The original version was made in Unity for a game jam, but they decided
149+
to make an actual game out of it using the Bevy engine. It currently includes
150+
their own implementation for 2D animation, collision detection, and particles.
151+
In September, one of the main development areas was making the game nicer to
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play, so they introduced the [ezing] crate and also implemented slowing the
153+
[game time]. They are using the [LDtk] editor to make the level sections for the
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procedural generation.
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[Márton](https://twitter.com/kiss_mrton)
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[Dániel](https://twitter.com/FrenetiqDan)

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