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src/gamejs.js

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@@ -6,11 +6,9 @@ var Callback = require('./gamejs/utils/callback').Callback;
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* @fileoverview `gamejs.ready()` is maybe the most important function as it kickstarts your app:
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*
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* var gamejs = require('gamejs');
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*
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ready(function() {
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* ready(function() {
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* gamejs.log('I am ready!')
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* })
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* });
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* If you use images or sounds preload all assets with `gamejs.preload(['./files/foo.png'])` before calling `ready()`.
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