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NITC Campus OSM Scene Setup

This guide walks you through opening the base_osm_model.blend scene. Follow the steps in order the first time you configure the project.


1. Prerequisites

  • Blender 4.0 or newer – earlier versions may miss geometry nodes or material features used in the scene.
  • Blosm makes OSM imports quicker, but the scene already includes prepared data if you prefer to skip add-ons.

💡 Keep the folder structure unchanged. Texture, asset, and OSM links rely on paths relative to the project root.


2. Repository Layout

Folder/File Purpose
base_osm_model.blend Main Blender file with campus base mesh and references to assets/materials.
assets/ Library of building materials, vegetation, packaged assets, and metadata used by the scene.
osm_data/osm/map.osm Raw OpenStreetMap extract for the campus region.
osm_data/3d_tiles/google/ Offline Google photogrammetry tiles (optional reference).
overlay/.../tile/{z}/{y}/{x} Aerial basemap tiles for viewport background images.
osm_data/terrain/N11E075.hgt.gz SRTM heightmap covering Kozhikode/NITC area.
assets/default/asset_info/*.json Metadata describing available building profiles and vegetation proxies.
assets/default/style/building/*.pml Procedural material and style rules for various building categories.

3. Opening the Base Scene

  1. Launch Blender.
  2. Use File → Open… and select base_osm_model.blend in the repository root.
  3. When prompted to Load UI, keep it enabled to get the prepared workspace layout.
  4. Save a copy as base_osm_model_working.blend (recommended) so you always have the pristine source.

Linked Libraries

The file references resources within assets/. If Blender shows missing data-blocks:

  • Go to File → External Data → Find Missing Files… and point Blender to the project root folder.
  • Enable File → External Data → Automatically Pack Resources if you plan to move the working .blend elsewhere.

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