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base repository: DaemonEngine/Daemon-vulkan
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base: master-vulkan
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head repository: DaemonEngine/Daemon-vulkan
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- 17 commits
- 45 files changed
- 3 contributors
Commits on May 21, 2025
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20.04 is no longer supported by azure.
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This is half of a feature from Wolf:ET, but we don't have the sgame/cgame counterpart, and none of the maps made for Unvanquished/Tremulous appear to use it.
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Commits on May 22, 2025
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Merge material system surfaces
Impoves VS lane usage. The triangles are assigned to a grid with cell size dependent on map bounds. This allows fast merging without running out of memory.
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Merge distant material surfaces separately
Use a larger grid size for surfaces outside of the normal 64k range (background, skybrushes), to keep useable sizes for normal surfaces for culling.
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Move refLight_t out of the IPC types header
refLightType_t and refLight_t are not used in IPC so they should not be in tr_types.h.
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NUKE broken shadow mapping code
The shadow code no longer produced any effect for a player shadow with 2 <= cg_shadows <= 6, regardless of r_realtimeLightingRenderer. The code was mostly designed for forward lighting anyway, which is being removed.
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NUKE forward lighting dynamic light renderer
It still kinda worked but we don't want to maintain it. Fixes #747.
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Commits on May 25, 2025
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