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base repository: DaemonEngine/Daemon-vulkan
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  • 17 commits
  • 45 files changed
  • 3 contributors

Commits on May 21, 2025

  1. Update azure pipelines image

    20.04 is no longer supported by azure.
    VReaperV authored and slipher committed May 21, 2025
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  2. NUKE RDF_SKYBOXPORTAL usages

    This is half of a feature from Wolf:ET, but we don't have the sgame/cgame counterpart, and none of the maps made for Unvanquished/Tremulous appear to use it.
    VReaperV committed May 21, 2025
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Commits on May 22, 2025

  1. Set totalDrawSurfs correctly

    VReaperV committed May 22, 2025
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  2. Merge material system surfaces

    Impoves VS lane usage.
    
    The triangles are assigned to a grid with cell size dependent on map bounds. This allows fast merging without running out of memory.
    VReaperV committed May 22, 2025
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  3. Merge distant material surfaces separately

    Use a larger grid size for surfaces outside of the normal 64k range (background, skybrushes), to keep useable sizes for normal surfaces for culling.
    VReaperV committed May 22, 2025
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  6. NUKE some unused stuff

    VReaperV committed May 22, 2025
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  8. Use MD5_IDENTSTRING

    VReaperV committed May 22, 2025
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  10. Move refLight_t out of the IPC types header

    refLightType_t and refLight_t are not used in IPC so they should not be
    in tr_types.h.
    slipher committed May 22, 2025
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  11. Remove "INTERACTLIGHT" from /listshaders

    Some forward lighting junk.
    slipher committed May 22, 2025
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  12. NUKE broken shadow mapping code

    The shadow code no longer produced any effect for a player shadow with
    2 <= cg_shadows <= 6, regardless of r_realtimeLightingRenderer. The code
    was mostly designed for forward lighting anyway, which is being removed.
    slipher committed May 22, 2025
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  13. NUKE forward lighting dynamic light renderer

    It still kinda worked but we don't want to maintain it.
    Fixes #747.
    slipher committed May 22, 2025
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Commits on May 25, 2025

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