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Description
Description
Following this discussion on Discord
Relating to #586
PlayerArgument
and OfflinePlayerArgument
have a small performance impact that should be noted in the javadocs, and include a suggestion to use EntitySelectorArgument.OnePlayer
instead.
They can also be potentially misused by a malicious player to cause a server to stall by spamming it repeatedly. This risk should be noted, and a suggestion to add appropriate permissions included.
Expected code
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Extra details
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