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<li><ahref="https://reddit.com/r/roguelikedev/comments/pqbvv1/sharing_saturday_380/hdbx5xt">An update about the progress of Rust version of Nox Futura</a>.</li>
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<li><ahref="https://twitter.com/RecallSingular1">A Recall Singularity</a> shared a <ahref="https://youtube.com/watch?v=nsjnCZslNdg">YouTube video</a>
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that shows new shooting sounds, camera movement, and asteroid dragging.</li>
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</ul>
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</li>
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<li>Other learning material updates:
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<ul>
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<li><ahref="https://youtube.com/watch?v=G-IuH6R-yD8">A video by TanTan</a>
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about rewriting a voxel game three times: in Unity, Rust (no engine) and Bevy.</li>
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</ul>
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</li>
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<li>Other engine updates:
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<ul>
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<li><ahref="https://reddit.com/r/rust/comments/qena0b/media_rg3d_game_engine_live_coding">A recording of the first rg3d live-coding stream</a>.</li>
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<li>The first prototype of <ahref="https://gitlab.com/porky11/vngine-rs">VNgine</a> - Visual Novel Engine -
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<ahref="https://reddit.com/r/rust/comments/pyvcen/first_prototype_of_vngine">was announced on /r/rust</a>.</li>
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<li>Also, a general purpose graphics engine <ahref="https://github.com/ElhamAryanpur/BlueEngine">Blue Engine</a>
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<ahref="https://reddit.com/r/rust_gamedev/comments/q4rana/blue_engine">was announced on /r/rust_gamedev</a>.</li>
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</ul>
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</li>
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<li>Other tooling updates:
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<ul>
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<li><ahref="https://github.com/TomasKralCZ/Fearless-NES">Fearless-NES</a> is a NES emulator written using egui, macroquad, and GilRs.</li>
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<li><ahref="https://github.com/not-fl3/FishFight-The-Prequel/tree/main/fishsteam">FishSteam</a> is a tool for deploying SteamWorks-enabled steam builds
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for Windows/macOS/Linux without SteamWorks SDK on a CI.</li>
<li><a href="https://gamedev.rs/news/027/#requests-for-contribution">Requests for Contribution</a></li>
@@ -461,6 +462,74 @@ and <a href="https://github.com/godot-rust/godot-rus
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section in the book to help promote games, applications, and libraries/tools
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that are working with godot-rust. If you have a project that you would like to
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be included, please feel free to reach out to the godot-rust team.</p>
is a small game where you play a big spider chasing small spiders.</li>
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<li><a href="https://mk48.io">mk48.io</a> (<a href="https://github.com/SoftbearStudios/mk48">GitHub</a>) is
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an online multiplayer naval combat game, in which you take command
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of a ship and sail your way to victory.</li>
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<li>Tweets about <a href="https://store.steampowered.com/app/1673940/BITGUN">Bitgun</a> progress:
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<a href="https://twitter.com/LogLogGames/status/1449485172114591749">new inventory and weapon systems</a>,
<li><a href="https://reddit.com/r/roguelikedev/comments/pqbvv1/sharing_saturday_380/hdbx5xt">An update about the progress of Rust version of Nox Futura</a>.</li>
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<li><a href="https://twitter.com/RecallSingular1">A Recall Singularity</a> shared a <a href="https://youtube.com/watch?v=nsjnCZslNdg">YouTube video</a>
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that shows new shooting sounds, camera movement, and asteroid dragging.</li>
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</ul>
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</li>
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<li>Other learning material updates:
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<ul>
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<li><a href="https://youtube.com/watch?v=G-IuH6R-yD8">A video by TanTan</a>
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about rewriting a voxel game three times: in Unity, Rust (no engine) and Bevy.</li>
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</ul>
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</li>
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<li>Other engine updates:
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<ul>
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<li><a href="https://reddit.com/r/rust/comments/qena0b/media_rg3d_game_engine_live_coding">A recording of the first rg3d live-coding stream</a>.</li>
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<li>The first prototype of <a href="https://gitlab.com/porky11/vngine-rs">VNgine</a> - Visual Novel Engine -
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<a href="https://reddit.com/r/rust/comments/pyvcen/first_prototype_of_vngine">was announced on /r/rust</a>.</li>
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<li>Also, a general purpose graphics engine <a href="https://github.com/ElhamAryanpur/BlueEngine">Blue Engine</a>
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<a href="https://reddit.com/r/rust_gamedev/comments/q4rana/blue_engine">was announced on /r/rust_gamedev</a>.</li>
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</ul>
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</li>
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<li>Other tooling updates:
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<ul>
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<li><a href="https://github.com/TomasKralCZ/Fearless-NES">Fearless-NES</a> is a NES emulator written using egui, macroquad, and GilRs.</li>
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<li><a href="https://github.com/not-fl3/FishFight-The-Prequel/tree/main/fishsteam">FishSteam</a> is a tool for deploying SteamWorks-enabled steam builds
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for Windows/macOS/Linux without SteamWorks SDK on a CI.</li>
and allows to generate GLSL source from structs.</li>
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<li><a href="https://github.com/AlbinSjoegren/SPV">SPV</a> 0.0.6 is the second pre-alpha release of a celestial object position
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and velocity calculator.</li>
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<li><a href="https://github.com/LPGhatguy/thunderdome/blob/main/CHANGELOG.md">Thunderdome</a> generational arena library released
allows selection and manipulation of multiple frames.</li>
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<li><a href="https://github.com/QodotPlugin/shalrath">Shalrath</a> is a fully-safe Rust representation and nom parser for Quake map files.</li>
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