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news/026/index.html

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@@ -553,15 +553,15 @@ <h3 id="hecs"><a href="https://github.com/Ralith/hecs">hecs</a>&nbsp;<a class="a
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a single-entity <code>query</code> method, and now exposes the referenced entity's
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handle. Finally, <code>World::spawn_batch</code> and <code>reserve</code> were optimized for better
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performance when called repeatedly.</p>
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<h3 id="ktx2"><a href="https://gamedev.rs/news/026/ktx2-github">ktx2</a>&nbsp;<a class="anchor" href="#ktx2" aria-hidden="true">#</a>
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<h3 id="ktx2"><a href="https://github.com/BVE-Reborn/ktx2">ktx2</a>&nbsp;<a class="anchor" href="#ktx2" aria-hidden="true">#</a>
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</h3>
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<p>A revamped and refactored version of @F3kilo's ktx2-reader,
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this serves as a parsing library for the texture container format
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of ktx2. This format allows you to store textures in formats that
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GPU apis directly accept, without decoding costs. For more information,
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<a href="https://gamedev.rs/news/026/ktx2-docs">read the docs</a>.</p>
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<a href="https://docs.rs/ktx2">read the docs</a>.</p>
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<p>ktx2 writing support will come a future release.</p>
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<h3 id="rend3"><a href="https://gamedev.rs/news/026/rend3-github">rend3</a>&nbsp;<a class="anchor" href="#rend3" aria-hidden="true">#</a>
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<h3 id="rend3"><a href="https://github.com/BVE-Reborn/rend3">rend3</a>&nbsp;<a class="anchor" href="#rend3" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/026/rend3-scifi.jpg" alt="rend3 sci-fi base scene" />
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<em>rend3 rendering a complex scene</em></p>
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<p>There're many fun things in the pipeline including a full custom shader
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system, both cpu and gpu side optimization, and more rendering features.</p>
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<p>The <a href="https://crates.io/crates/rend3">v0.1 version</a> was published on crates.io
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(<a href="https://gamedev.rs/news/026/rend3-docs">docs</a> and <a href="https://gamedev.rs/news/026/rend3-examples">examples</a>) and v0.2 is going
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(<a href="https://docs.rs/rend3">docs</a> and <a href="https://github.com/BVE-Reborn/rend3/tree/v0.1.2/examples">examples</a>) and v0.2 is going
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to be coming out very soon.</p>
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<h3 id="imgui-rs-v0-8"><a href="https://github.com/imgui-rs/imgui-rs">imgui-rs</a> v0.8&nbsp;<a class="anchor" href="#imgui-rs-v0-8" aria-hidden="true">#</a>
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</h3>

rss.xml

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@@ -498,15 +498,15 @@ amortized across multiple invocations. &lt;code&gt;EntityRef&lt;&#x2F;code&gt;&#
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a single-entity &lt;code&gt;query&lt;&#x2F;code&gt; method, and now exposes the referenced entity&#x27;s
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handle. Finally, &lt;code&gt;World::spawn_batch&lt;&#x2F;code&gt; and &lt;code&gt;reserve&lt;&#x2F;code&gt; were optimized for better
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performance when called repeatedly.&lt;&#x2F;p&gt;
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&lt;h3 id=&quot;ktx2&quot;&gt;&lt;a href=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;ktx2-github&quot;&gt;ktx2&lt;&#x2F;a&gt;&amp;nbsp;&lt;a class=&quot;anchor&quot; href=&quot;#ktx2&quot; aria-hidden=&quot;true&quot;&gt;#&lt;&#x2F;a&gt;
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&lt;h3 id=&quot;ktx2&quot;&gt;&lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;BVE-Reborn&#x2F;ktx2&quot;&gt;ktx2&lt;&#x2F;a&gt;&amp;nbsp;&lt;a class=&quot;anchor&quot; href=&quot;#ktx2&quot; aria-hidden=&quot;true&quot;&gt;#&lt;&#x2F;a&gt;
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&lt;&#x2F;h3&gt;
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&lt;p&gt;A revamped and refactored version of @F3kilo&#x27;s ktx2-reader,
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this serves as a parsing library for the texture container format
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of ktx2. This format allows you to store textures in formats that
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GPU apis directly accept, without decoding costs. For more information,
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&lt;a href=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;ktx2-docs&quot;&gt;read the docs&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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&lt;a href=&quot;https:&#x2F;&#x2F;docs.rs&#x2F;ktx2&quot;&gt;read the docs&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
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&lt;p&gt;ktx2 writing support will come a future release.&lt;&#x2F;p&gt;
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&lt;h3 id=&quot;rend3&quot;&gt;&lt;a href=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;rend3-github&quot;&gt;rend3&lt;&#x2F;a&gt;&amp;nbsp;&lt;a class=&quot;anchor&quot; href=&quot;#rend3&quot; aria-hidden=&quot;true&quot;&gt;#&lt;&#x2F;a&gt;
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&lt;h3 id=&quot;rend3&quot;&gt;&lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;BVE-Reborn&#x2F;rend3&quot;&gt;rend3&lt;&#x2F;a&gt;&amp;nbsp;&lt;a class=&quot;anchor&quot; href=&quot;#rend3&quot; aria-hidden=&quot;true&quot;&gt;#&lt;&#x2F;a&gt;
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&lt;&#x2F;h3&gt;
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&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;rend3-scifi.jpg&quot; alt=&quot;rend3 sci-fi base scene&quot; &#x2F;&gt;
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&lt;em&gt;rend3 rendering a complex scene&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
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&lt;p&gt;There&#x27;re many fun things in the pipeline including a full custom shader
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system, both cpu and gpu side optimization, and more rendering features.&lt;&#x2F;p&gt;
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&lt;p&gt;The &lt;a href=&quot;https:&#x2F;&#x2F;crates.io&#x2F;crates&#x2F;rend3&quot;&gt;v0.1 version&lt;&#x2F;a&gt; was published on crates.io
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(&lt;a href=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;rend3-docs&quot;&gt;docs&lt;&#x2F;a&gt; and &lt;a href=&quot;https:&#x2F;&#x2F;gamedev.rs&#x2F;news&#x2F;026&#x2F;rend3-examples&quot;&gt;examples&lt;&#x2F;a&gt;) and v0.2 is going
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(&lt;a href=&quot;https:&#x2F;&#x2F;docs.rs&#x2F;rend3&quot;&gt;docs&lt;&#x2F;a&gt; and &lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;BVE-Reborn&#x2F;rend3&#x2F;tree&#x2F;v0.1.2&#x2F;examples&quot;&gt;examples&lt;&#x2F;a&gt;) and v0.2 is going
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to be coming out very soon.&lt;&#x2F;p&gt;
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&lt;h3 id=&quot;imgui-rs-v0-8&quot;&gt;&lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;imgui-rs&#x2F;imgui-rs&quot;&gt;imgui-rs&lt;&#x2F;a&gt; v0.8&amp;nbsp;&lt;a class=&quot;anchor&quot; href=&quot;#imgui-rs-v0-8&quot; aria-hidden=&quot;true&quot;&gt;#&lt;&#x2F;a&gt;
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&lt;&#x2F;h3&gt;

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