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news/020/index.html

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@@ -827,7 +827,7 @@ <h3 id="wgpu"><a href="https://github.com/gfx-rs/wgpu-rs">wgpu</a>&nbsp;<a class
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<em>Voxel Bunny rendering with conservative rasterization</em></p>
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<p><a href="https://github.com/gfx-rs/wgpu-rs">wgpu</a> is a <a href="https://gpuweb.github.io/gpuweb/">WebGPU</a> implementation in Rust. It is safe, efficient,
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and portable: can target both native (Vulkan/D3D/Metal) and the Web.</p>
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<p>Most progress in April was focused around <a href="https://gpuweb.github.io/gpuweb/wgsl/">WGSL</a> shaders and validation.
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<p>Most progress in March was focused around <a href="https://gpuweb.github.io/gpuweb/wgsl/">WGSL</a> shaders and validation.
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<a href="https://github.com/gfx-rs/naga">naga</a> has seen a lot of improvements in the SPIR-V and WGSL parsing, as well
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as backend code generation. Most importantly, it now fully validates both
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statements and expressions. No more accidental foot shots from adding vec2

rss.xml

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@@ -772,7 +772,7 @@ SMAA S2x likely to be added depending on interest.&lt;&#x2F;p&gt;
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&lt;em&gt;Voxel Bunny rendering with conservative rasterization&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
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&lt;p&gt;&lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;gfx-rs&#x2F;wgpu-rs&quot;&gt;wgpu&lt;&#x2F;a&gt; is a &lt;a href=&quot;https:&#x2F;&#x2F;gpuweb.github.io&#x2F;gpuweb&#x2F;&quot;&gt;WebGPU&lt;&#x2F;a&gt; implementation in Rust. It is safe, efficient,
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and portable: can target both native (Vulkan&#x2F;D3D&#x2F;Metal) and the Web.&lt;&#x2F;p&gt;
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&lt;p&gt;Most progress in April was focused around &lt;a href=&quot;https:&#x2F;&#x2F;gpuweb.github.io&#x2F;gpuweb&#x2F;wgsl&#x2F;&quot;&gt;WGSL&lt;&#x2F;a&gt; shaders and validation.
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&lt;p&gt;Most progress in March was focused around &lt;a href=&quot;https:&#x2F;&#x2F;gpuweb.github.io&#x2F;gpuweb&#x2F;wgsl&#x2F;&quot;&gt;WGSL&lt;&#x2F;a&gt; shaders and validation.
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&lt;a href=&quot;https:&#x2F;&#x2F;github.com&#x2F;gfx-rs&#x2F;naga&quot;&gt;naga&lt;&#x2F;a&gt; has seen a lot of improvements in the SPIR-V and WGSL parsing, as well
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as backend code generation. Most importantly, it now fully validates both
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statements and expressions. No more accidental foot shots from adding vec2

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