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IndieGala

From Wikipedia, the free encyclopedia
IndieGala
Company types.r.l.
IndustryVideo games, Digital distribution
Founded2011; 13 years ago (2011)
Headquarters
Number of employees
20+ (April 2019)
Websiteindiegala.com

IndieGala, s.r.l. is an Italy-based digital storefront for video games, which grew out of its original offering of Indie Gala Bundles, a collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. IndieGala continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront.

History

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Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms), mainly on the Steam platform. Subsequently, the bundles became more frequent and expanded to include games from established developers, AAA publishers,[1] games for Android-based devices,[2][3] games without digital rights management (DRM), graphic design assets. IndieGala's bundles were some of the first to feature digital copies of music[4][5] and comic books.[6] Bundles are presently offered on a more regular basis, with a persistent storefront for individual game sales.[7]

The IndieGala Bundle offerings support a number of charities, including Save The Children, Child's Play, AbleGamers Foundation, Italian Red Cross charities, most notably supporting the efforts in the Emilia Romagna region of Italy that was affected by a series of earthquakes.[5][8][9][10][11][12][13][14] The success of the Humble Bundle approach is what inspired IndieGala and a number of similar efforts to offer "pay what you want" bundles, including Indie Royale and Fanatical (formerly Bundle Stars).[15][16][17][18][19]

The IndieGala operation has since grown to include a dedicated storefront, a Steam-like client similar to GOG's Galaxy or Desura's client, a publishing and development arm, as well as a fund to support indie games and indie developers.[20][21][22]

As a corporation, IndieGala is headquartered in Rome, Italy, with about 25 employees.[23] Its co-founder and CEO is Riccardo Rosapepe.[24]

IndieGala's online debut and their first bundle named "The Indie Gala" was released on December 5, 2011, and sold over 20,000 copies.[25][26][27][28][29]

IndieGala's first published game was officially released on Steam on May 21, 2015, and it sold over 40,000 copies globally.[30]

IndieGala's first developed game was released in Early Access on Steam on 20 December 2017.[31]

In March 2022 IndieGala announced the development of a new open-world horror game.[32]

Games developed

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Year Title Genre PC 8th Gen 9th Gen
TBA Vorax[33] Action / Horror / Survival Windows N/A N/A
2019 Die Young: Prologue Action / Adventure / Survival Windows N/A N/A
2019 Die Young[34][35] Action / Adventure / Survival Windows PS4[36] PS5
2018 Stayin' Alive[37] Action Windows N/A N/A

Games published

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Year Title Developer Genre(s) Platform
2015 Blockstorm[38][39][40] GhostShark Action / FPS Microsoft Windows, Linux, OS X
2016 Tyler ILLUSIONETWORK Action / Casual Microsoft Windows
Red Rope: Don't Fall Behind[41] Yonder Action / Adventure / Cooperative Microsoft Windows, Linux, OS X
2017 Downward[42] Caracal Games Adventure / Platform Microsoft Windows, Linux
2018 Gates Of Nowhere[43] Symmetrical Action / Adventure / VR Microsoft Windows
2020 Exit Limbo: Opening[44] Virtual Craft Studio Action / Adventure / Brawler Microsoft Windows

Controversy and criticism

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In 2013, a Indie Gala bundle had a part of its proceeds going towards the political election campaign of a candidate in Vancouver.[45][46]

In 2017, in an attempt to mitigate piracy, IndieGala gave away one of their Unreal Engine titles, Die Young,[47] which at that point of time was still in Early Access.[48][49]

In 2017, due to a checkout issue involving G2A in the IndieGala system, customers were unknowingly subscribed to subscription trial. The company apologized and the affected customers were compensated.[50][51][52]

In 2017, the customers of IndieGala together with other retailers such as Green Man Gaming and GamesPlanet who have purchased Castle of Illusion from their respective storefronts were affected by a series of key deactivations. The issue apparently stemmed from a technical mishap the moment when the publishing agreement between SEGA and Disney came to an end, the situation however was later resolved.[53][54]

See also

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References

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  1. ^ Savage, Phil (2013-04-18). "IndieGala bundle defies its own name - includes Mass Effect 2". PC Gamer. Retrieved 2021-12-20.
  2. ^ "Humble Bundle style Indie Gala offering up four games for Android, pay what you want". Droid Gamers. 2012-06-19. Retrieved 2021-12-20.
  3. ^ "Name your price for 4 exciting Android games in the new Indie Gala!". Android Authority. 2012-06-19. Retrieved 2021-12-20.
  4. ^ Dobra, Andrei (2012-02-06). "New Indie Gala Bundles Offer Great Games and Music Albums for Low Prices". softpedia. Retrieved 2021-12-20.
  5. ^ a b "IndieGala Makes its First Pay-What-You-Want Charity Indie Game Bundle Even Bigger, Adding Vizati Game as New Year Bonus. Bundle Ends 6 January 2012". 24-7 Press Release Newswire. Retrieved 2021-12-20.
  6. ^ Williams, Corey (2012-04-05). "IndieGala III offers Comic". PushStartPlay. Retrieved 2021-12-20.
  7. ^ "IndieGala Celebrates '1M Bundles Sold' Milestone with Free Afterfall Insanity Extended Edition Giveaway". PC Invasion. 2014-05-26. Retrieved 2021-12-20.
  8. ^ Sanchez, David (2012-05-30). "Indie Gala: Pay what you want, help folks with disabilities". GameZone. Retrieved 2021-12-20.
  9. ^ Chalk, Andy (2012-05-29). "Indie Gala V Supports AbleGamers and Earthquake Victims". The Escapist. Retrieved 2021-12-20.
  10. ^ Doyle, Shannon. "IndieGala Supreme Bundle Benefits AbleGamers Charity". www.mmogames.com. Retrieved 2014-03-13.
  11. ^ Griffiths, Daniel Nye (2012-04-29). "Good Games: Indie Gala Supports Gamers With Disabilites [sic]". Forbes. Retrieved 2021-12-20.
  12. ^ Splechta, Mike (2012-07-27). "Indiegala 7 is here, get awesome games, help charity, you know the deal". GameZone. Retrieved 2021-12-20.
  13. ^ Broida, Rick (2012-06-20). "Indie Gala Mobile bundles Android games for a good cause". CNET. Retrieved 2021-12-20.
  14. ^ Shannon, Daniel (2012-07-30). "Indie Gala Seven Begins". Broken Joysticks. Retrieved 2021-12-20.
  15. ^ Fenlon, Wes; Wilde, Tyler (2019-07-12). "PC game storefronts compared: what you need to know about retailers and resellers". PC Gamer. Retrieved 2021-12-20.
  16. ^ Broida, Rick (2013-03-06). "Three name-your-own-price indie game bundles". CNET. Retrieved 2021-12-20.
  17. ^ Burford, GB (2014-06-24). "How To Buy A Lot Of Video Games With Very Little Money". Kotaku Australia. Archived from the original on June 26, 2014. Retrieved 2021-12-20.
  18. ^ FM, Yúbal (2016-06-24). "No sólo de Steam vive el ahorrador: 7 páginas imprescindibles para encontrar juegos baratos". Genbeta (in Spanish). Retrieved 2021-12-20.
  19. ^ Savage, Phil (2013-01-10). "A bundle of bundles: Indie Royale, Indie Gala and the Free Bundle all live". PC Gamer. Retrieved 2021-12-20.
  20. ^ "GamePolitics News | GamePolitics". gamepolitics.com. 2012-03-09. Retrieved 2021-12-20.
  21. ^ Valentaten, Daav (2012-03-12). "IndieGala Launches Gala Fund For Aspiring Indie Developers". gamesta. Archived from the original on 2013-04-04.
  22. ^ "Indiegala's Company Page". Indiegala Company. Retrieved 2021-12-20.
  23. ^ "INDIEGALA s.r.l. - LinkedIn". LinkedIn.[self-published]
  24. ^ Cellini, Paolo (2015-05-21). "Indiegala: è italiano il leader mondiale nella vendita di videogiochi "a pacchetto"". www.ilfoglio.it (in Italian). Retrieved 2021-12-20.
  25. ^ Fisher, Liam (2012-02-05). "Indie Gala's back, this time with more options". Destructoid. Retrieved 2021-12-20.
  26. ^ Rici, Rick (2021-12-05). "10 Years of IndieGala – a Heartfelt Thank You!". IndieGala Blog. Retrieved 2021-12-20.
  27. ^ Chalk, Andy (2011-12-07). "The Indie Gala Comes to Town". The Escapist. Retrieved 2021-12-20.
  28. ^ Meer, Alec (2011-12-07). "Again With The Indie Bundles". Rock, Paper, Shotgun. Retrieved 2021-12-20.
  29. ^ Derocher, Joshua (2011-12-07). "Two more pay-what-you-want indie bundles on PC". Destructoid. Retrieved 2021-12-20.
  30. ^ Skeleton, Jaimie (2015-05-18). "Blockstorm Announces Steam Release Date". MMOHuts. Retrieved 2021-12-20.
  31. ^ Ek, Robin (2017-12-09). ""Stayin' Alive" is coming to Steam on the 20th of December". The Gaming Ground. Retrieved 2021-12-20.
  32. ^ Rivera, C. Anthony (2022-03-30). "New Open World Horror 'Vorax' Coming to Steam Winter 2022". The Nerd Stash. Retrieved 2022-07-29.
  33. ^ "Vorax – Hardcore Survival Horror by Indiegala". Retrieved 2022-07-29.
  34. ^ Nieva, Jason (2019-09-12). "Die Young Leaves Early Access, Now On Steam". Player.One. Retrieved 2021-12-20.
  35. ^ Smith, Mark (2019-09-15). "Die Young Review – PC". Game Chronicles. Retrieved 2021-12-20.
  36. ^ destinysperez15 (2021-02-03). "Die Young Now Available on PlayStation 4 in Europe, Asia and Australia Coming to American PS Store in Q1 2021". Spartaprimez.com. Retrieved 2021-12-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  37. ^ Ek, Jonas (2017-12-20). "IndieGala's "Stayin' Alive" is out now for PC via Steam". thegg.net (The Gaming Ground). Retrieved 2021-12-20.
  38. ^ Tsui, Jamie Laike (2015-05-22). "Voxel FPS Blockstorm Leaves Early Access". Retrieved 2021-12-20.
  39. ^ Peel, Jeremy (2015-05-21). "Blockstorm hands on: dig a trench as Walter White for the first time in an FPS". PCGamesN. Retrieved 2021-12-20.
  40. ^ Matias, Antonio (2021-04-16). "Provato Blockstorm". Guia Game (in Spanish). Retrieved 2021-12-20.
  41. ^ Bishop, Sam (2016-08-24). "Red Rope: Don't Fall Behind is a co-op puzzler with a twist". Gamereactor UK. Retrieved 2021-12-20.
  42. ^ Brady, Margaux (2017-01-11). "Downward : le jeu de parkour - Downward". GAMEWAVE (in French). Retrieved 2021-12-20.
  43. ^ Loguidice, Bill (2021-12-03). "HTC Vive/VIVEPORT VR Review: Gates of Nowhere". Armchair Arcade. Retrieved 2021-12-20.
  44. ^ Besser, Paolo (2020-11-21). "Opening – Recensione". The Games Machine (in Italian). Retrieved 2021-12-20.
  45. ^ Chalk, Andy (2013-04-18). "New Indie Gala Raising Funds For Political Campaign". The Escapist. Retrieved 2021-12-20.
  46. ^ Goodman, Breanna (2013-04-18). "Portion of Indie Gala proceeds funding political campaign". GAMING TREND. Retrieved 2021-12-20.
  47. ^ "Indiegala at Gamescom presents: Die Young". Gamasutra (Press release). 2015-07-31. Archived from the original on 2015-08-06. Retrieved 2015-08-01.
  48. ^ Tarason, Dominic (2017-09-17). "Early Access survival game Die Young attempts to mitigate piracy with an official free version". PCGamesN. Retrieved 2021-12-20.
  49. ^ Tue, Sep 26th 2017 7:39pm-Timothy Geigner. "Yet Another Developer Sees That Free Can Work For Video Games As Both An Anti-Piracy Strategy And As Promotion". Techdirt. Retrieved 2021-12-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  50. ^ Foxall, Sam (2017-03-03). "G2A apologise for G2A Shield/IndieGala mixup, sending a free game to those affected". PCGamesN. Retrieved 2021-12-20.
  51. ^ Otton, Andrew (2017-03-07). "Indiegala Customers Automatically Signed Up for G2A Shield Due to G2A "IT Error"". TechRaptor. Retrieved 2021-12-20.
  52. ^ Mattas, Jeff (2011-12-06). "The Indie Gala launches its first 'pay-what-you-want' bundle". Shacknews. Retrieved 2021-12-20.
  53. ^ "Castle of Illusion Steam key revokes under investigation". PC Invasion. 2017-01-18. Retrieved 2021-12-20.
  54. ^ "Revoked Castle Of Illusion Steam Keys Being Reactivated". www.greenmangaming.com. 2017-01-19. Retrieved 2021-12-20.
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