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| '''9_2'''
| Occlusion queries, floating-point formats (no blending), extended caps, all 9_1 features.
| ATI [[
|-
| '''9_3'''
| {{code|vs_2_a}}/{{code|ps_2_x}} with instancing and additional shader caps, 4K textures, multiple render targets (4 MRTs), floating-point blending (limited), all 9_2 features.
| ATI [[
|-
| '''10_0'''
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| WDDM 1.2<ref name="CheckFeatureSupport"/>
| 10_x: DirectCompute (CS 4.0/CS 4.1), extended pixel formats, logical blend operations. <br/> 11_0: UAV only rendering with force sample count, constant buffer offsetting and partial updates, double precision (64-bit) floating point operations, minimum floating point precision (10 or 16 bit).
| AMD [[Radeon HD 5000
Nvidia [[GeForce 400 series|GeForce GTX 400]]/[[GeForce 500 series|500]] series ([[Fermi (microarchitecture)|Fermi]]); <br/>
[[Intel HD Graphics]] 4000/2500 ([[Ivy Bridge (microarchitecture)|Ivy Bridge]])
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| WDDM 1.3
| 11_x: Tiled resources (two tiers), min/max filtering
| Nvidia [[GeForce 600 series|GeForce GTX 600]]/[[GeForce 700
|-
| '''11_1'''
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| rowspan=3 |11_x/12_x: Conservative rasterization (three tiers),<ref name="MSDN_CR_TIER">{{cite web|url=https://msdn.microsoft.com/en-us/library/dn859364.aspx|title=D3D11_CONSERVATIVE_RASTERIZATION_TIER enumeration|date=22 February 2015|work=MSDN library|accessdate=22 February 2015}}</ref> tiled resources (four tiers), stencil reference value from Pixel Shader, rasterizer ordered views, typed UAV loads for additional formats, [[Uniform memory access|UMA/hUMA]] support<ref name="D3D11.3_MSDN">{{cite web|url=https://msdn.microsoft.com/en-us/library/windows/desktop/dn914596(v=vs.85).aspx|title=Direct3D 11.3 Features|date=28 March 2015|work=MSDN library|accessdate=28 March 2015}}</ref>
| [[Mali (GPU)|Mali-T]] 760/860/880, Mali-G71/72; [[Adreno]] 400 series; <br/>
AMD [[Southern Islands (GPU family)|HD 7700-7900]]/[[Sea Islands (GPU family)|8500-8900]], [[AMD Radeon Rx 200
[[Intel HD Graphics]] 4200-5200 (7.5 gen, [[Haswell (microarchitecture)|Haswell]]), 5300-6300 (8 gen, [[Broadwell (microarchitecture)|Broadwell]])
|-
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| rowspan=2 | WDDM 2.0
| Tiled Resources Tier 2 (Texture2D), Typed UAV Loads (additional formats).
| AMD [[Southern Islands (GPU family)|HD 7790]]/[[Sea Islands (GPU family)|8770]], [[AMD Radeon Rx 200
|-
| '''12_1'''
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Other optional features defined by D3D_FEATURE structures.<ref>{{Cite web|url=https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_feature|title = D3D12_FEATURE - Win32 apps}}</ref>
| Nvidia [[GeForce 400 series|GeForce GTX 400]]/[[GeForce 500 series|500]] series ([[Fermi (microarchitecture)|Fermi]]), [[GeForce 600 series|GeForce GTX 600]]/[[GeForce 700
|-
| '''11_1'''
| Logical blend operations, target-independent rasterization, increased UAV slot count.
| [[Mali (GPU)|Mali-G]]71/72;<br/>
AMD [[Southern Islands (GPU family)|HD 7700-7900]]/[[Sea Islands (GPU family)|8500-8900]], [[AMD Radeon Rx 200
[[Intel HD Graphics]] 4200-5200 (7.5 gen, [[Haswell (microarchitecture)|Haswell]]), 5300-6300 (8 gen, [[Broadwell (microarchitecture)|Broadwell]])
|-
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|WDDM 2.0
| Resource Binding Tier 2, Tiled Resources Tier 2 (Texture2D), Typed UAV Loads (additional formats)
| rowspan="2"| AMD [[Southern Islands (GPU family)|HD 7790]]/[[Sea Islands (GPU family)|8770]], [[AMD Radeon Rx 200
|-
|rowspan="2"|WDDM 2.1
|