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Feature levels in Direct3D: Difference between revisions

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| Compute-only device: Resource Binding Tier 1 (with restrictions), Shader Model 6.0, DXIL, Compute Shaders only<ref name=Core_1.0>{{Cite web|url=https://docs.microsoft.com/en-us/windows/win32/direct3d12/core-feature-levels|title = The Direct3D 12 Core 1.0 Feature Level - Win32 apps}}</ref>
| Shader Model 6.0-6.7, metacommands.
| [[AMD Instinct]]? <ref name=AMD_Instinct>No MCDM drivers have been released.</ref>
|}
 
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! scope="col" | [[Intel Graphics Technology#Gen11 architecture|Gen11]]<BR/>[[Ice Lake (microprocessor)|(Ice Lake)]]
! scope="col" | [[Intel Graphics Technology#Xe-LP architecture (Gen12)|Alchemist / Xe-LP / Gen12]]<BR/>[[Tiger Lake (microarchitecture)|(TGL]] / [[Rocket Lake|RKL]] / [[Alder Lake|ADL]] / [[Raptor Lake (microarchitecture)|RPL)]]
! scope="col" | [[Intel Arc|Alchemist / Xe-HPG / Gen12.7]]<BR/>([[Intel Arc|(Intel Arc)]])
|-
! colspan="2" scope="row" | Maximum feature level