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Feature levels in Direct3D: Difference between revisions

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| ''DirectX 12 Ultimate'': Shader Model 6.5, Raytracing Tier 1.1, Mesh Shaders, Variable-Rate Shading, Sampler Feedback, Resource Binding Tier 3, Tiled Resources Tier 3 (Texture3D), Conservative Rasterization Tier 3, 40-bit virtual address space.<ref name=level_12.2>{{Cite web|url=https://devblogs.microsoft.com/directx/new-in-directx-feature-level-12_2/|title = New in DirectX— Feature Level 12_2|date = 27 August 2020}}</ref><ref>{{Cite web|url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12_FeatureLevel12_2.html|title = Feature Level 12_2}}</ref>
|Nvidia [[GeForce 20 series]] ([[Turing (microarchitecture)|Turing]]), [[GeForce 30 series]] ([[Ampere (microarchitecture)|Ampere]]);<br/>
AMD [[Radeon RX 6000 series]] ([[RDNA (microarchitecture)#RDNA 2|RDNA2]]);<br/> Intel [[Intel Arc|Arc GraphicsAlchemist series]] ([[Xe HPG]])
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| '''CORE_1_0'''