Stickyfoot
You are Stickyfoot, a squishy sewer creature who dreams of escaping to the surface world. Leap and dodge through a host of dangerous levels to escape the sewer and bask in the sunny, flowery fields above!
A short, challenging puzzle-jumper in the vein of Chip’s Challenge, Tomb of the Mask, and Pac-Man. Do you have what it takes to beat the gauntlet?
How to Play
- Arrow Keys: Move
- Z/X: Self-destruct
- Enter: Pause/menu
- Collect all coins in each level to win. There are 56 unique levels to beat!
- Aim for the target score to get a gold trophy. Beat every target speed to prove you’re the best!
- Select any level at any time. No unlocking required!
- When you take damage, you receive a time penalty, but are immediately placed at the point of your last safe jump.
- Select Gauntlet mode for the ultimate challenge. Beat all the levels in one go and shoot for a best time!
Credits
Andrew Reist: Programming, Game Design, Art, Music
Playtesters: Jake, Kristin, Laine, ghettobastler, northide
1.1 Updates
Gauntlet Mode win screen now displays total time at the end of each level.
Holding X to restart is much quicker now.
Adjusted trophy function to avoid odd trophy behavior on times over 10 minutes.
Download
Install instructions
If you'd rather not play in your browser, download the zip package, extract it, and run your chosen build type.
Comments
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Thanks for playing, Overcouch, glad you had fun! :)
1. The gameplay is fun and sticky! (pun intended)
2. I like that every level is available from the start! I tend to play games on mobile more often than not, and my phone does not save data from pico-8 games between sessions. It was a nice anti-frustration feature for me.
3. The credits song is so cute ;-;
Hi miniwoolf! Super happy that you enjoyed Stickyfoot. Thanks so much for your kind words :)
I'm glad that you appreciated that all the levels are available right away. This was a touch that I wanted to include after my last game was a little on the rage-inducing side, so wanted Stickyfoot to be more accessible. Glad it was appreciated.
Haven't heard much feedback about the credits song until this comment, and it's one of my favorite things about the game! Really happy to hear that you enjoyed it :)
Thanks for playing!
This is v cool and I'm looking forward to working my through the whole game. One thing I did find myself yearning for so far though is that Super-Meatboy-style instant restart — the gameplay is very fast-paced and when you're going for a flawless run, you want to get into that flowy state where you die, restart and go again with no delay. Perhaps there's a design decision I'm overlooking, but I feel that the hold-to-restart and the level-start countdown both work against that and make the game feel more stop-start than it could do.
Hi maladroit! Thanks for playing, and for the feedback! I've got an update to make in the next week or so with some minor bugfixes, so perhaps I could make the hold-to-restart quicker to help alleviate this! Appreciate the comment, and thanks again for playing! :)
Love it, like always with your games...the level design is great, we are never stuck, the movement and the collection of coins is super satisfying, the overall DA is too good, all the animations are cool, the progression in the levels is very well thought out...congratulations once again
Thanks PBeS Studio! I'm really glad that you enjoyed playing, and thanks for the kind words :)