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      Eve 3.0: Stories of our extreme selves

      Published
      proceedings-article
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      Proceedings of EVA London 2024 (EVA 2024)
      Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
      8–12 July 2024
      Virtual reality, Immersive performance, Interactive performance, Touch, Dance, 360 video
      Bookmark

            Abstract

            Eve 3.0 is a participatory contemporary dance performance that pushes the boundaries of Virtual Reality (VR). This cutting-edge layered performance unfolds through the integration of physical interaction with a live performer, stereoscopic 360 video, interactive motion-captured dance, and ends with mixed reality passthrough where the participants dance freely. A dancer brings the audience into the embodied stories of 6 characters affected by addiction, anxiety, depression, obsession, jealousy, and paranoia. Each story is told simultaneously through 6 VR headsets. The performer’s dance facilitates the tactile and embodied experience, producing a multi-layered performance across virtual and physical. Audience members are encouraged to express themselves through movement becoming co-creators of a rich multisensory aesthetic and affective experience. Moments of physical interaction with characters in the stereoscopic video coincide with the dancer’s tactile interactions. This immersive interactive performance invites participants to experience the unseen challenges of the embodied mind revealed through dance. Eve 3.0 presents an innovative form of participatory artistic expression that promotes a positive vision for immersive technology to facilitate empathy and self-expression through co-present physical interaction between moving bodies.

            Content

            Author and article information

            Contributors
            Conference
            July 2024
            July 2024
            : 310-317
            Affiliations
            [0001]Université Paris 8

            Paris, France
            [0002]Simon Fraser University

            Surrey, BC, Canada
            [0003]Omnipresenz

            Barcelona, Spain
            [0004]Seesaw Project

            Riva del Garda, Italy
            Article
            10.14236/ewic/EVA2024.57
            e30f4e58-b2a3-4f29-b1cb-5d8af7370581
            © Meneghini et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2024, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2024
            EVA 2024
            London
            8–12 July 2024
            Electronic Workshops in Computing (eWiC)
            Since 1990, the EVA London Conference has established itself as one of the United Kingdom’s most innovative and interdisciplinary conferences in the field of digital visualisation. The papers and abstracts in this volume cover areas such as the arts, culture, heritage, museums, music, performance, visual art, and visualisation, as well as related interdisciplinary areas, in combination with technology. The latest research and work by early career researchers, established scholars, practitioners, research students, and visual artists, can be found in this volume, published in full colour.
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2024.57
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Interactive performance,Immersive performance,Virtual reality,Touch,360 video,Dance

            REFERENCES

            1. Bergamo Meneghini, M. (2019) “Performance ‘Eve, Dance Is an Unplaceable Place.’” In IEEE GEM 2019, 1–6. New Haven, CT.

            2. Desnoyers-Stewart, J., Bergamo Meneghini, M., Stepanova, E. R., and Riecke, B. E. (2024) “Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance.” Frontiers in Virtual Reality, 4. 1–26.

            3. Di Petta, G. (2020) Interview: “Il corpo vissuto.” I concetti della fenomenologia 12. psicologiafenomenologica.it/corpo-vissuto.

            4. Fuchs, T. (2014) “The Virtual Other. Empathy in the Age of Virtuality”. Journal of Consciousness Studies, No. 5–6: 152–73.

            5. Fuchs T. (2010) Phenomenology and Psychopathology. Handbook of Phenomenology and Cognitive Science. 547–573. Springer, Dordrecht.

            6. Homann, K. B. (2010) “Embodied Concepts of Neurobiology in Dance/Movement Therapy Practice”. American Journal of Dance Therapy 32, 2. 80–99.

            7. Martin-Juchat, F. (2020) “L’aventure du corps. La communication corporelle, une voie vers l'émancipation.” Presses universitaires de Grenoble, coll. Rien d’impossible.

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